Don't mind the mess!
We're currently in the process of migrating the Panda3D Manual to a new service. This is a temporary layout in the meantime.
The following list is a listing of all config variables defined by the Panda3D Bullet module.
Variable | Value Type | Default | Description |
---|---|---|---|
bullet-max-objects | int | 1024 | Specifies the maximum number of individual objects within a bullet physics world. |
bullet-gc-lifetime | int | 256 | Specifies the lifetime of data clean up be the soft body world info garbage collector. |
bullet-broadphase-algorithm | enum | aabb | Specifies the broadphase algorithm to be used by the physics engine. Default value is 'aabb' (dynamic aabb tree). A second value is 'sap' (sweep and prune). |
bullet-sap-extents | float | 1000.0 | Specifies the world extent in all directions. The config variable is only used if bullet-broadphase-algorithm is set to 'sap' (sweep and prune). |
bullet-enable-contact-events | bool | false | Specifies if events should be send when new contacts are created or existing contacts get remove. Warning: enabling contact events might create more load on the event queue then you might want! Default value is FALSE. |
bullet-solver-iterations | int | 10 | Specifies the number of iterations for the Bullet contact solver. This is the native Bullet property btContactSolverInfo::m_numIterations. |
bullet-additional-damping | bool | false | Enables additional damping on each rigid body, in order to reduce jitter. Additional damping is an experimental feature of the Bullet physics engine. Use with care." |
bullet-additional-damping-linear-factor | float | 0.005 | Only used when bullet-additional-damping is set to TRUE. |
bullet-additional-damping-angular-factor | float | 0.01 | Only used when bullet-additional-damping is set to TRUE. |
bullet-additional-damping-linear-threshold | float | 0.01 | Only used when bullet-additional-damping is set to TRUE. |
bullet-additional-damping-angular-threshold | float | 0.01 | Only used when bullet-additional-damping is set to TRUE. |