Don't mind the mess!

We're currently in the process of migrating the Panda3D Manual to a new service. This is a temporary layout in the meantime.

DirectDialog objects are popup windows to alert or interact with the user. It is invoked just like the other DirectGUI objects, but it also has some unique keywords. Integral to DirectDialog are dialogName, buttonTextList, buttonImageList, and buttonValueList. The dialogName should ideally be the name of the NodePath created to hold the object. The button lists contain the various properties of the buttons within the dialog box. No maximum number of buttons needs to be declared.

Panda3D contains a number of shortcuts for common dialog options. For example, rather than specifying the rather common text list ("Yes","No"), there is a YesNoDialog that functions exactly like a normal dialog but has buttonTextList already defined. The other similar dialogs are OkCancelDialog, OkDialog, RetryCancelDialog, and YesNoCancelDialog.

Keyword Definition Value
dialogName Name of the dialog String
buttonTextList List of text to show on each button [Strings]
buttonGeomList List of geometry to show on each button [NodePaths]
buttonImageList List of images to show on each button [Image Paths]
buttonValueList List of values sent to dialog command for each button. If value is [] then the ordinal rank of the button is used as its value [Numbers]
buttonHotKeyList Shortcut key for each button (the button must have focus) [Characters]
buttonSize 4-tuple used to specify custom size for each button (to make bigger then geom/text for example) (Left,Right,Bottom,Top)
topPad Extra space added above text/geom/image Number
midPad Extra space added between text/buttons Number
sidePad Extra space added to either side of text/buttons Number
buttonPadSF Scale factor used to expand/contract button horizontal spacing Number
command Callback command used when a button is pressed. Value supplied to command depends on values in buttonValueList Function
extraArgs Extra arguments to the function specified in command [Extra Arguments]
fadeScreen If 1, fades screen to black when the dialog appears 0 or 1

YesNo Dialog Example

import direct.directbase.DirectStart
from direct.gui.OnscreenText import OnscreenText 
from direct.gui.DirectGui import *
from direct.task import Task
from import Actor
from direct.interval.IntervalGlobal import *
from panda3d.core import *
#add some text
bk_text = "DirectDialog- YesNoDialog Demo"
textObject = OnscreenText(text = bk_text, pos = (0.85,0.85), 
scale = 0.07,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=1)
#add some text
output = ""
textObject = OnscreenText(text = output, pos = (0.95,-0.95),
 scale = 0.07,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=1)
#callback function to set  text 
def itemSel(arg):
		output = "Button Selected is: Yes"
		output = "Button Selected is: No"
#create a frame
dialog = YesNoDialog(dialogName="YesNoCancelDialog", text="Please choose:", command=itemSel),-20,0)
#run the tutorial

Note: the OkDialog causes an error if being created a second time after destroying it with myOkDialog.destroy(). To solve this you can use:

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