Don't mind the mess!
We're currently in the process of migrating the Panda3D Manual to a new service. This is a temporary layout in the meantime.
Panda3D uses a custom file format for its models, called egg. To create an egg file, you will need to use a modeling program (like 3D Studio Max, Blender or Maya) combined with either an export plugin or a file format converter. You can read more about this process in the following sections. Panda3D also provides a binary file format bam, which is quicker to load.
Both file formats contain:
- Triangles and larger polygons
- Joints (aka Bones)
- Vertex weights
- Texture pathnames (textures are not stored)
- Bone-based animation keyframes
- Morph targets (aka Blend targets)
- Morph animation keyframes
- Many control flags
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The paths (e.g. for textures) can be either relative (as seen from the egg file) or absolute (full path). See Loading Models for more info about Panda's Filename Syntax. In most cases the relative path makes more sense.