Don't mind the mess!
We're currently in the process of migrating the Panda3D Manual to a new service. This is a temporary layout in the meantime.
This is a table of features that are not supported by all of the available Panda3D graphics back-end plug-ins. For brevity, features supported by all of the renderers are omitted.
This is by no means a complete list. The OpenGL renderer is by far the most complete back-end, and many features that it supports are not yet listed below.
|OpenGL||Direct3D 9||GLES, WebGL||Tinydisplay|
|Buffer textures||Since 1.10||No||No||No|
|Geometry instancing||Yes||No||Since 1.9.1||No|
1 You can achieve shadow mapping by using shaders instead of the depth buffer at a minimal performance cost.
2 Supported through the configuration setting