Panda3D
bulletBoxShape.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletBoxShape.cxx
10  * @author enn0x
11  * @date 2010-01-24
12  */
13 
14 #include "bulletBoxShape.h"
15 
16 #include "bulletWorld.h"
17 
18 #include "bullet_utils.h"
19 
20 TypeHandle BulletBoxShape::_type_handle;
21 
22 /**
23  *
24  */
25 BulletBoxShape::
26 BulletBoxShape(const LVecBase3 &halfExtents) : _half_extents(halfExtents) {
27 
28  btVector3 btHalfExtents = LVecBase3_to_btVector3(halfExtents);
29 
30  _shape = new btBoxShape(btHalfExtents);
31  _shape->setUserPointer(this);
32 }
33 
34 /**
35  *
36  */
37 BulletBoxShape::
38 BulletBoxShape(const BulletBoxShape &copy) {
39  LightMutexHolder holder(BulletWorld::get_global_lock());
40 
41  _half_extents = copy._half_extents;
42  btVector3 btHalfExtents = LVecBase3_to_btVector3(_half_extents);
43 
44  _shape = new btBoxShape(btHalfExtents);
45  _shape->setUserPointer(this);
46 }
47 
48 /**
49  *
50  */
51 btCollisionShape *BulletBoxShape::
52 ptr() const {
53 
54  return _shape;
55 }
56 
57 /**
58  *
59  */
60 LVecBase3 BulletBoxShape::
61 get_half_extents_without_margin() const {
62  LightMutexHolder holder(BulletWorld::get_global_lock());
63 
64  return btVector3_to_LVecBase3(_shape->getHalfExtentsWithoutMargin());
65 }
66 
67 /**
68  *
69  */
70 LVecBase3 BulletBoxShape::
71 get_half_extents_with_margin() const {
72  LightMutexHolder holder(BulletWorld::get_global_lock());
73 
74  return btVector3_to_LVecBase3(_shape->getHalfExtentsWithMargin());
75 }
76 
77 /**
78  *
79  */
80 BulletBoxShape *BulletBoxShape::
81 make_from_solid(const CollisionBox *solid) {
82 
83  LPoint3 p0 = solid->get_min();
84  LPoint3 p1 = solid->get_max();
85 
86  LVecBase3 extents((p1.get_x() - p0.get_x()) / 2.0,
87  (p1.get_y() - p0.get_y()) / 2.0,
88  (p1.get_z() - p0.get_z()) / 2.0);
89 
90  return new BulletBoxShape(extents);
91 }
92 
93 /**
94  * Tells the BamReader how to create objects of type BulletShape.
95  */
98  BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
99 }
100 
101 /**
102  * Writes the contents of this object to the datagram for shipping out to a
103  * Bam file.
104  */
105 void BulletBoxShape::
107  BulletShape::write_datagram(manager, dg);
108  dg.add_stdfloat(get_margin());
109  _half_extents.write_datagram(dg);
110 }
111 
112 /**
113  * This function is called by the BamReader's factory when a new object of
114  * type BulletShape is encountered in the Bam file. It should create the
115  * BulletShape and extract its information from the file.
116  */
117 TypedWritable *BulletBoxShape::
118 make_from_bam(const FactoryParams &params) {
119  BulletBoxShape *param = new BulletBoxShape;
120  DatagramIterator scan;
121  BamReader *manager;
122 
123  parse_params(params, scan, manager);
124  param->fillin(scan, manager);
125 
126  return param;
127 }
128 
129 /**
130  * This internal function is called by make_from_bam to read in all of the
131  * relevant data from the BamFile for the new BulletShape.
132  */
133 void BulletBoxShape::
134 fillin(DatagramIterator &scan, BamReader *manager) {
135  BulletShape::fillin(scan, manager);
136  nassertv(_shape == nullptr);
137 
138  PN_stdfloat margin = scan.get_stdfloat();
139 
140  _half_extents.read_datagram(scan);
141 
142  _shape = new btBoxShape(LVecBase3_to_btVector3(_half_extents));
143  _shape->setUserPointer(this);
144  _shape->setMargin(margin);
145 }
PN_stdfloat get_stdfloat()
Extracts either a 32-bit or a 64-bit floating-point number, according to Datagram::set_stdfloat_doubl...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
A cuboid collision volume or object.
Definition: collisionBox.h:27
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
virtual void fillin(DatagramIterator &scan, BamReader *manager)
This internal function is intended to be called by each class's make_from_bam() method to read in all...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
void add_stdfloat(PN_stdfloat value)
Adds either a 32-bit or a 64-bit floating-point number, according to set_stdfloat_double().
Definition: datagram.I:133
void parse_params(const FactoryParams &params, DatagramIterator &scan, BamReader *&manager)
Takes in a FactoryParams, passed from a WritableFactory into any TypedWritable's make function,...
Definition: bamReader.I:275
Similar to MutexHolder, but for a light mutex.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
void register_factory(TypeHandle handle, CreateFunc *func, void *user_data=nullptr)
Registers a new kind of thing the Factory will be able to create.
Definition: factory.I:73
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
Definition: bamReader.I:177
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
static void register_with_read_factory()
Tells the BamReader how to create objects of type BulletShape.