Panda3D
light.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file light.cxx
10  * @author mike
11  * @date 1997-01-09
12  */
13 
14 #include "light.h"
15 #include "bamWriter.h"
16 #include "bamReader.h"
17 #include "datagram.h"
18 #include "datagramIterator.h"
19 
20 UpdateSeq Light::_sort_seq;
21 
22 TypeHandle Light::_type_handle;
23 
24 
25 /**
26  *
27  */
28 CycleData *Light::CData::
29 make_copy() const {
30  return new CData(*this);
31 }
32 
33 /**
34  * Writes the contents of this object to the datagram for shipping out to a
35  * Bam file.
36  */
37 void Light::CData::
38 write_datagram(BamWriter *, Datagram &dg) const {
39  _color.write_datagram(dg);
40 }
41 
42 /**
43  * This internal function is called by make_from_bam to read in all of the
44  * relevant data from the BamFile for the new Light.
45  */
46 void Light::CData::
47 fillin(DatagramIterator &scan, BamReader *) {
48  _color.read_datagram(scan);
49 }
50 
51 /**
52  *
53  */
54 Light::
55 ~Light() {
56 }
57 
58 /**
59  * Returns true if this is an AmbientLight, false if it is some other kind of
60  * light.
61  */
62 bool Light::
64  return false;
65 }
66 
67 /**
68  * Sets the color temperature of the light in kelvins. This will recalculate
69  * the light's color.
70  *
71  * The default value is 6500 K, corresponding to a perfectly white light
72  * assuming a D65 white point.
73  *
74  * @since 1.10.0
75  */
76 void Light::
77 set_color_temperature(PN_stdfloat temperature) {
78  if (_has_color_temperature && _color_temperature == temperature) {
79  return;
80  }
81 
82  _has_color_temperature = true;
83  _color_temperature = temperature;
84 
85  // Recalculate the color.
86  PN_stdfloat x, y;
87 
88  if (temperature == 6500) {
89  // sRGB D65 white point.
90  x = 0.31271;
91  y = 0.32902;
92 
93  } else {
94  PN_stdfloat mm = 1000.0 / temperature;
95  PN_stdfloat mm2 = mm * mm;
96  PN_stdfloat mm3 = mm2 * mm;
97 
98  if (temperature < 4000) {
99  x = -0.2661239 * mm3 - 0.2343580 * mm2 + 0.8776956 * mm + 0.179910;
100  } else {
101  x = -3.0258469 * mm3 + 2.1070379 * mm2 + 0.2226347 * mm + 0.240390;
102  }
103 
104  PN_stdfloat x2 = x * x;
105  PN_stdfloat x3 = x2 * x;
106  if (temperature < 2222) {
107  y = -1.1063814 * x3 - 1.34811020 * x2 + 2.18555832 * x - 0.20219683;
108  } else if (temperature < 4000) {
109  y = -0.9549476 * x3 - 1.37418593 * x2 + 2.09137015 * x - 0.16748867;
110  } else {
111  y = 3.0817580 * x3 - 5.87338670 * x2 + 3.75112997 * x - 0.37001483;
112  }
113  }
114 
115  // xyY to XYZ, assuming Y=1.
116  LVecBase3 xyz(x / y, 1, (1 - x - y) / y);
117 
118  // Convert XYZ to linearized sRGB.
119  const static LMatrix3 xyz_to_rgb(
120  3.2406255, -0.9689307, 0.0557101,
121  -1.537208, 1.8757561, -0.2040211,
122  -0.4986286, 0.0415175, 1.0569959);
123 
124  LColor color(xyz_to_rgb.xform(xyz), 1);
125 
126  CDWriter cdata(_cycler);
127  cdata->_color = color;
128  mark_viz_stale();
129 }
130 
131 /**
132  * For spotlights, returns the exponent that controls the amount of light
133  * falloff from the center of the spotlight. For other kinds of lights,
134  * returns 0.
135  */
136 PN_stdfloat Light::
137 get_exponent() const {
138  return 0;
139 }
140 
141 /**
142  * Returns the color of specular highlights generated by the light. This
143  * value is meaningless for ambient lights.
144  */
145 const LColor &Light::
147  static const LColor white(1, 1, 1, 1);
148  return white;
149 }
150 
151 /**
152  * Returns the terms of the attenuation equation for the light. These are, in
153  * order, the constant, linear, and quadratic terms based on the distance from
154  * the point to the vertex.
155  */
156 const LVecBase3 &Light::
158  static const LVecBase3 no_atten(1, 0, 0);
159  return no_atten;
160 }
161 
162 /**
163  * This is called when the light is added to a LightAttrib.
164  */
165 void Light::
167 }
168 
169 /**
170  * This is called when the light is removed from a LightAttrib.
171  */
172 void Light::
174 }
175 
176 /**
177  * Computes the vector from a particular vertex to this light. The exact
178  * vector depends on the type of light (e.g. point lights return a different
179  * result than directional lights).
180  *
181  * The input parameters are the vertex position in question, expressed in
182  * object space, and the matrix which converts from light space to object
183  * space. The result is expressed in object space.
184  *
185  * The return value is true if the result is successful, or false if it cannot
186  * be computed (e.g. for an ambient light).
187  */
188 bool Light::
189 get_vector_to_light(LVector3 &, const LPoint3 &, const LMatrix4 &) {
190  return false;
191 }
192 
193 /**
194  * Returns a GeomNode that may be rendered to visualize the Light. This is
195  * used during the cull traversal to render the Lights that have been made
196  * visible.
197  */
200  CDLockedReader cdata(_cycler);
201  if (cdata->_viz_geom_stale) {
202  CDWriter cdata_w(_cycler, cdata);
203 
204  cdata_w->_viz_geom = new GeomNode("viz");
205  fill_viz_geom(cdata_w->_viz_geom);
206  cdata_w->_viz_geom_stale = false;
207  }
208  return cdata->_viz_geom;
209 }
210 
211 /**
212  * Fills the indicated GeomNode up with Geoms suitable for rendering this
213  * light.
214  */
215 void Light::
216 fill_viz_geom(GeomNode *) {
217 }
218 
219 /**
220  * Writes the contents of this object to the datagram for shipping out to a
221  * Bam file.
222  */
223 void Light::
224 write_datagram(BamWriter *manager, Datagram &dg) {
225  if (manager->get_file_minor_ver() >= 39) {
226  dg.add_bool(_has_color_temperature);
227  if (_has_color_temperature) {
228  dg.add_stdfloat(_color_temperature);
229  } else {
230  manager->write_cdata(dg, _cycler);
231  }
232  } else {
233  manager->write_cdata(dg, _cycler);
234  }
235  dg.add_int32(_priority);
236 }
237 
238 /**
239  * This internal function is called by make_from_bam to read in all of the
240  * relevant data from the BamFile for the new Light.
241  */
242 void Light::
243 fillin(DatagramIterator &scan, BamReader *manager) {
244  if (manager->get_file_minor_ver() >= 39) {
245  _has_color_temperature = scan.get_bool();
246  } else {
247  _has_color_temperature = false;
248  }
249  if (_has_color_temperature) {
251  } else {
252  manager->read_cdata(scan, _cycler);
253  }
254  _priority = scan.get_int32();
255 }
bool get_bool()
Extracts a boolean value.
PN_stdfloat get_stdfloat()
Extracts either a 32-bit or a 64-bit floating-point number, according to Datagram::set_stdfloat_doubl...
virtual const LColor & get_specular_color() const
Returns the color of specular highlights generated by the light.
Definition: light.cxx:146
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
void read_cdata(DatagramIterator &scan, PipelineCyclerBase &cycler)
Reads in the indicated CycleData object.
Definition: bamReader.cxx:695
A single page of data maintained by a PipelineCycler.
Definition: cycleData.h:47
void write_cdata(Datagram &packet, const PipelineCyclerBase &cycler)
Writes out the indicated CycleData object.
Definition: bamWriter.cxx:425
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
int get_file_minor_ver() const
Returns the minor version number of the Bam file currently being written.
Definition: bamWriter.I:59
virtual void attrib_unref()
This is called when the light is removed from a LightAttrib.
Definition: light.cxx:173
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
int32_t get_int32()
Extracts a signed 32-bit integer.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
int get_file_minor_ver() const
Returns the minor version number of the Bam file currently being read.
Definition: bamReader.I:83
void add_stdfloat(PN_stdfloat value)
Adds either a 32-bit or a 64-bit floating-point number, according to set_stdfloat_double().
Definition: datagram.I:133
void add_bool(bool value)
Adds a boolean value to the datagram.
Definition: datagram.I:34
set_color_temperature
Sets the color temperature of the light in kelvins.
Definition: light.h:55
virtual bool get_vector_to_light(LVector3 &result, const LPoint3 &from_object_point, const LMatrix4 &to_object_space)
Computes the vector from a particular vertex to this light.
Definition: light.cxx:189
GeomNode * get_viz()
Returns a GeomNode that may be rendered to visualize the Light.
Definition: light.cxx:199
virtual bool is_ambient_light() const
Returns true if this is an AmbientLight, false if it is some other kind of light.
Definition: light.cxx:63
This template class calls PipelineCycler::read() in the constructor and PipelineCycler::release_read(...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual const LVecBase3 & get_attenuation() const
Returns the terms of the attenuation equation for the light.
Definition: light.cxx:157
This template class calls PipelineCycler::write() in the constructor and PipelineCycler::release_writ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void add_int32(int32_t value)
Adds a signed 32-bit integer to the datagram.
Definition: datagram.I:67
virtual PN_stdfloat get_exponent() const
For spotlights, returns the exponent that controls the amount of light falloff from the center of the...
Definition: light.cxx:137
virtual void attrib_ref()
This is called when the light is added to a LightAttrib.
Definition: light.cxx:166
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
This is a sequence number that increments monotonically.
Definition: updateSeq.h:37
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
A node that holds Geom objects, renderable pieces of geometry.
Definition: geomNode.h:34
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.