Panda3D
mayaShaders.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file mayaShaders.h
10  * @author drose
11  * @date 2000-02-11
12  */
13 
14 #ifndef MAYASHADERS_H
15 #define MAYASHADERS_H
16 
17 #include "pandatoolbase.h"
18 
19 #include "pmap.h"
20 #include "pvector.h"
21 #include "mayaShaderColorDef.h"
22 
23 class MayaShader;
24 
25 /**
26  * Collects the set of MayaShaders that have been encountered so far.
27  */
28 class MayaShaders {
29 public:
30  MayaShaders();
31  ~MayaShaders();
32  MayaShader *find_shader_for_node(MObject node, bool legacy_shader);
33  MayaShader *find_shader_for_shading_engine(MObject engine, bool legacy_shader);
34 
35  int get_num_shaders() const;
36  MayaShader *get_shader(int n) const;
37 
38  MayaFileToUVSetMap _file_to_uvset;
39  pvector<std::string> _uvset_names;
40  void clear();
41  void bind_uvsets(MObject mesh);
42  std::string find_uv_link(const std::string &match);
43 
44 private:
46  Shaders _shaders;
48  ShadersInOrder _shaders_in_order;
49 };
50 
51 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void bind_uvsets(MObject mesh)
Causes all shaders in the set to use the given mesh as a file-to-uvset map.
Definition: mayaShaders.cxx:99
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Collects the set of MayaShaders that have been encountered so far.
Definition: mayaShaders.h:28
MayaShader * find_shader_for_node(MObject node, bool legacy_shader)
Extracts the shader assigned to the indicated node.
Definition: mayaShaders.cxx:51
MayaShader * get_shader(int n) const
Returns the nth MayaShader that has been discovered so far.
Corresponds to a single "shader" in Maya.
Definition: mayaShader.h:30
MayaShader * find_shader_for_shading_engine(MObject engine, bool legacy_shader)
Returns the MayaShader object associated with the indicated "shading engine".
std::string find_uv_link(const std::string &match)
Returns the current mapping from file to uvset for the given file texture name.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void clear()
Frees all of the previously-defined MayaShader objects associated with this set.
int get_num_shaders() const
Returns the number of unique MayaShaders that have been discovered so far.