Panda3D
cLerpAnimEffectInterval.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file cLerpAnimEffectInterval.h
10  * @author drose
11  * @date 2002-08-27
12  */
13 
14 #ifndef CLERPANIMEFFECTINTERVAL_H
15 #define CLERPANIMEFFECTINTERVAL_H
16 
17 #include "directbase.h"
18 #include "cLerpInterval.h"
19 #include "animControl.h"
20 #include "pointerTo.h"
21 #include "pvector.h"
22 
23 /**
24  * This interval lerps between different amounts of control effects for
25  * various AnimControls that might be playing on an actor. It's used to
26  * change the blending amount between multiple animations.
27  *
28  * The idea is to start all the animations playing first, then use a
29  * CLerpAnimEffectInterval to adjust the degree to which each animation
30  * affects the actor.
31  */
32 class EXPCL_DIRECT_INTERVAL CLerpAnimEffectInterval : public CLerpInterval {
33 PUBLISHED:
34  INLINE explicit CLerpAnimEffectInterval(const std::string &name, double duration,
35  BlendType blend_type);
36 
37  INLINE void add_control(AnimControl *control, const std::string &name,
38  float begin_effect, float end_effect);
39 
40  virtual void priv_step(double t);
41 
42  virtual void output(std::ostream &out) const;
43 
44 private:
45  class ControlDef {
46  public:
47  INLINE ControlDef(AnimControl *control, const std::string &name,
48  float begin_effect, float end_effect);
49  PT(AnimControl) _control;
50  std::string _name;
51  float _begin_effect;
52  float _end_effect;
53  };
54 
56  Controls _controls;
57 
58 
59 public:
60  static TypeHandle get_class_type() {
61  return _type_handle;
62  }
63  static void init_type() {
64  CLerpInterval::init_type();
65  register_type(_type_handle, "CLerpAnimEffectInterval",
66  CLerpInterval::get_class_type());
67  }
68  virtual TypeHandle get_type() const {
69  return get_class_type();
70  }
71  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
72 
73 private:
74  static TypeHandle _type_handle;
75 };
76 
78 
79 #endif
virtual void priv_step(double t)
Advances the time on the interval.
Definition: cInterval.cxx:357
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This interval lerps between different amounts of control effects for various AnimControls that might ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Controls the timing of a character animation.
Definition: animControl.h:38
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
The base class for a family of intervals that linearly interpolate one or more numeric values over ti...
Definition: cLerpInterval.h:24
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.