Panda3D
glxGraphicsBuffer.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file glxGraphicsBuffer.h
10  * @author drose
11  * @date 2004-02-09
12  */
13 
14 #ifndef GLXGRAPHICSBUFFER_H
15 #define GLXGRAPHICSBUFFER_H
16 
17 #include "pandabase.h"
18 
19 #include "glxGraphicsPipe.h"
20 #include "graphicsBuffer.h"
21 
22 /**
23  * An offscreen buffer in the GLX environment. This creates a GLXPbuffer.
24  */
26 public:
28  const std::string &name,
29  const FrameBufferProperties &fb_prop,
30  const WindowProperties &win_prop,
31  int flags,
33  GraphicsOutput *host);
34  virtual ~glxGraphicsBuffer();
35 
36  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
37  virtual void end_frame(FrameMode mode, Thread *current_thread);
38 
39 protected:
40  virtual void close_buffer();
41  virtual bool open_buffer();
42 
43 private:
44  X11_Display *_display;
45  GLXPbuffer _pbuffer;
46 
47 public:
48  static TypeHandle get_class_type() {
49  return _type_handle;
50  }
51  static void init_type() {
52  GraphicsBuffer::init_type();
53  register_type(_type_handle, "glxGraphicsBuffer",
54  GraphicsBuffer::get_class_type());
55  }
56  virtual TypeHandle get_type() const {
57  return get_class_type();
58  }
59  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
60 
61 private:
62  static TypeHandle _type_handle;
63 };
64 
65 #include "glxGraphicsBuffer.I"
66 
67 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An offscreen buffer in the GLX environment.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
An offscreen buffer for rendering into.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...