Panda3D
materialAttrib.I
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file materialAttrib.I
10  * @author drose
11  * @date 2002-03-04
12  */
13 
14 /**
15  * Use MaterialAttrib::make() to construct a new MaterialAttrib object.
16  */
17 INLINE MaterialAttrib::
18 MaterialAttrib() {
19 }
20 
21 /**
22  * Returns true if the MaterialAttrib is an 'off' MaterialAttrib, indicating
23  * that it should disable the use of materials.
24  */
25 INLINE bool MaterialAttrib::
26 is_off() const {
27  return _material == nullptr;
28 }
29 
30 /**
31  * If the MaterialAttrib is not an 'off' MaterialAttrib, returns the material
32  * that is associated. Otherwise, return NULL.
33  */
34 INLINE Material *MaterialAttrib::
35 get_material() const {
36  return _material;
37 }
Defines the way an object appears in the presence of lighting.
Definition: material.h:43
bool is_off() const
Returns true if the MaterialAttrib is an 'off' MaterialAttrib, indicating that it should disable the ...