Panda3D
multitexReducer.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file multitexReducer.I
10  * @author drose
11  * @date 2004-11-30
12  */
13 
14 /**
15  * Starts scanning the hierarchy beginning at the indicated node. Any
16  * GeomNodes discovered in the hierarchy with multitexture will be added to
17  * internal structures in the MultitexReducer so that a future call to
18  * flatten() will operate on all of these at once.
19  *
20  * This version of this method does not accumulate state from the parents of
21  * the indicated node; thus, only multitexture effects that have been applied
22  * at node and below will be considered.
23  */
24 INLINE void MultitexReducer::
25 scan(const NodePath &node) {
26  scan(node.node(), RenderState::make_empty(), TransformState::make_identity());
27 }
28 
29 /**
30  * Starts scanning the hierarchy beginning at the indicated node. Any
31  * GeomNodes discovered in the hierarchy with multitexture will be added to
32  * internal structures in the MultitexReducer so that a future call to
33  * flatten() will operate on all of these at once.
34  *
35  * The second parameter represents the NodePath from which to accumulate the
36  * state that is considered for the multitexture. Pass an empty NodePath to
37  * accumulate all the state from the root of the graph, or you may specify
38  * some other node here in order to not consider nodes above that as
39  * contributing to the state to be flattened. This is particularly useful if
40  * you have some texture stage which is applied globally to a scene (for
41  * instance, a caustics effect), which you don't want to be considered for
42  * flattening by the MultitexReducer.
43  */
44 INLINE void MultitexReducer::
45 scan(const NodePath &node, const NodePath &state_from) {
46  scan(node.node(), node.get_parent().get_state(state_from),
47  node.get_parent().get_transform(state_from));
48 }
49 
50 /**
51  *
52  */
53 INLINE bool MultitexReducer::StageInfo::
54 operator < (const MultitexReducer::StageInfo &other) const {
55  if (_stage != other._stage) {
56  return _stage < other._stage;
57  }
58  if (_tex != other._tex) {
59  return _tex < other._tex;
60  }
61  if (_tex_mat != other._tex_mat) {
62  return _tex_mat->compare_to(*other._tex_mat, true) < 0;
63  }
64 
65  return false;
66 }
67 
68 /**
69  *
70  */
71 INLINE MultitexReducer::GeomInfo::
72 GeomInfo(const RenderState *state, const RenderState *geom_net_state,
73  GeomNode *geom_node, int index) :
74  _state(state),
75  _geom_net_state(geom_net_state),
76  _geom_node(geom_node),
77  _index(index)
78 {
79 }
80 
81 /**
82  *
83  */
84 INLINE MultitexReducer::GeomNodeInfo::
85 GeomNodeInfo(const RenderState *state, GeomNode *geom_node) :
86  _state(state),
87  _geom_node(geom_node)
88 {
89 }
void scan(const NodePath &node)
Starts scanning the hierarchy beginning at the indicated node.
get_parent
Returns the NodePath to the parent of the referenced node: that is, this NodePath,...
Definition: nodePath.h:244
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition: renderState.h:47
PandaNode * node() const
Returns the referenced node of the path.
Definition: nodePath.I:227
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161
A node that holds Geom objects, renderable pieces of geometry.
Definition: geomNode.h:34