15 #ifndef ODEBALLJOINT_H 16 #define ODEBALLJOINT_H 40 INLINE
void set_anchor(dReal x, dReal y, dReal z);
41 INLINE
void set_anchor(
const LVecBase3f &anchor);
42 INLINE
void set_anchor2(dReal x, dReal y, dReal z);
43 INLINE
void set_anchor2(
const LVecBase3f &anchor);
45 INLINE LVecBase3f get_anchor()
const;
46 INLINE LVecBase3f get_anchor2()
const;
52 static void init_type() {
53 OdeJoint::init_type();
55 OdeJoint::get_class_type());
58 return get_class_type();
60 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.