Panda3D
osxGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file osxGraphicsWindow.h
10  */
11 
12 #ifndef OSXGRAPHICSWINDOW_H
13 #define OSXGRAPHICSWINDOW_H
14 
15 #include "pandabase.h"
16 #include "graphicsWindow.h"
17 #include "buttonHandle.h"
18 
19 #include <Carbon/Carbon.h>
20 
21 #define __glext_h_
22 #include <OpenGL/gl.h>
23 #include <AGL/agl.h>
24 
25 #define HACK_SCREEN_HASH_CONTEXT true
26 OSStatus report_agl_error(const std::string &comment);
27 
28 /**
29  * An interface to the osx/ system for managing GL windows under X.
30  */
32 public:
34  const std::string &name,
35  const FrameBufferProperties &fb_prop,
36  const WindowProperties &win_prop,
37  int flags,
39  GraphicsOutput *host);
40  virtual ~osxGraphicsWindow();
41 
42  virtual bool move_pointer(int device, int x, int y);
43 
44  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
45  virtual void end_frame(FrameMode mode, Thread *current_thread);
46  virtual void begin_flip();
47  virtual void end_flip();
48  virtual void process_events();
49 
50  virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin,
51  int x_size, int y_size);
52 
53  virtual void mouse_mode_absolute();
54  virtual void mouse_mode_relative();
55 
56  virtual void set_properties_now(WindowProperties &properties);
57 
58 private:
59  void release_system_resources(bool destructing);
60  inline void send_key_event(ButtonHandle key, bool down);
61 
62 protected:
63  virtual void close_window();
64  virtual bool open_window();
65 
66 private:
67  bool os_open_window(WindowProperties &properties);
68 
69  // a singleton .. for the events to find the right pipe to push the event
70  // into
71 
72 public: // do not call direct ..
73  OSStatus handle_key_input(EventHandlerCallRef myHandler, EventRef event,
74  Boolean keyDown);
75  OSStatus handle_text_input(EventHandlerCallRef myHandler, EventRef event);
76  OSStatus handle_window_mouse_events(EventHandlerCallRef myHandler, EventRef event);
77  ButtonHandle osx_translate_key(UInt32 key, EventRef event);
78  static osxGraphicsWindow *get_current_osx_window(WindowRef hint);
79 
80  void handle_modifier_delta(UInt32 new_modifiers);
81  void handle_button_delta(UInt32 new_buttons);
82  void do_resize();
83 
84  OSStatus event_handler(EventHandlerCallRef myHandler, EventRef event);
85 
86  virtual void user_close_request();
87  void system_close_window();
88  void system_set_window_foreground(bool foreground);
89  void system_point_to_local_point(Point &global_point);
90  void local_point_to_system_point(Point &local_point);
91  AGLContext get_gsg_context();
92  AGLContext get_context();
93  OSStatus build_gl(bool full_screen);
94  bool set_icon_filename(const Filename &icon_filename);
95 
96  void set_pointer_in_window(int x, int y);
97  void set_pointer_out_of_window();
98 
99 private:
100  UInt32 _last_key_modifiers;
101  UInt32 _last_buttons;
102  WindowRef _osx_window;
103  bool _is_fullscreen;
104 
105  CGImageRef _pending_icon;
106  CGImageRef _current_icon;
107 
108  int _ID;
109  static osxGraphicsWindow *full_screen_window;
110 
111 #ifdef HACK_SCREEN_HASH_CONTEXT
112  AGLContext _holder_aglcontext;
113 #endif
114  CFDictionaryRef _originalMode;
115 
116  // True if _properties.get_cursor_hidden() is true.
117  bool _cursor_hidden;
118 
119  // True if the cursor is actually hidden right now via system calls.
120  bool _display_hide_cursor;
121 
122  SInt32 _wheel_hdelta;
123  SInt32 _wheel_vdelta;
124 
125 public:
126  static TypeHandle get_class_type() {
127  return _type_handle;
128  }
129  static void init_type() {
130  GraphicsWindow::init_type();
131  register_type(_type_handle, "osxGraphicsWindow",
132  GraphicsWindow::get_class_type());
133  }
134  virtual TypeHandle get_type() const {
135  return get_class_type();
136  }
137  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
138 
139 private:
140  static TypeHandle _type_handle;
141 };
142 
143 #include "osxGraphicsWindow.I"
144 
145 #endif
virtual bool move_pointer(int device, int x, int y)
Forces the pointer to the indicated position within the window, if possible.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
virtual void begin_flip()
This function will be called within the draw thread after end_frame() has been called on all windows,...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual void set_properties_now(WindowProperties &properties)
Applies the requested set of properties to the window, if possible, for instance to request a change ...
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to the osx/ system for managing GL windows under X.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
This is a base class for the various different classes that represent the result of a frame of render...
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
A thread; that is, a lightweight process.
Definition: thread.h:46
virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin, int x_size, int y_size)
Called from the window thread in response to a request from within the code (via request_properties()...
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
virtual void mouse_mode_absolute()
reattaches mouse to location
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual void mouse_mode_relative()
detaches mouse.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.