Panda3D
bulletGhostNode.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletGhostNode.h
10  * @author enn0x
11  * @date 2010-11-19
12  */
13 
14 #ifndef __BULLET_GHOST_NODE_H__
15 #define __BULLET_GHOST_NODE_H__
16 
17 #include "pandabase.h"
18 
19 #include "bullet_includes.h"
20 #include "bullet_utils.h"
21 #include "bulletBodyNode.h"
22 
23 #include "pandaNode.h"
24 #include "collideMask.h"
25 
26 class BulletShape;
27 
28 /**
29  *
30  */
31 class EXPCL_PANDABULLET BulletGhostNode : public BulletBodyNode {
32 PUBLISHED:
33  explicit BulletGhostNode(const char *name="ghost");
34  INLINE ~BulletGhostNode();
35 
36  // Overlapping
37  int get_num_overlapping_nodes() const;
38  PandaNode *get_overlapping_node(int idx) const;
39  MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
40 
41  MAKE_SEQ_PROPERTY(overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
42 
43 public:
44  virtual btCollisionObject *get_object() const;
45 
46  void do_sync_p2b();
47  void do_sync_b2p();
48 
49 protected:
50  virtual void parents_changed();
51  virtual void transform_changed();
52 
53 private:
54  CPT(TransformState) _sync;
55  bool _sync_disable;
56  bool _sync_local;
57 
58  btPairCachingGhostObject *_ghost;
59 
60  void do_transform_changed();
61 
62 public:
63  static TypeHandle get_class_type() {
64  return _type_handle;
65  }
66  static void init_type() {
67  BulletBodyNode::init_type();
68  register_type(_type_handle, "BulletGhostNode",
69  BulletBodyNode::get_class_type());
70  }
71  virtual TypeHandle get_type() const {
72  return get_class_type();
73  }
74  virtual TypeHandle force_init_type() {
75  init_type();
76  return get_class_type();
77  }
78 
79 private:
80  static TypeHandle _type_handle;
81 };
82 
83 #include "bulletGhostNode.I"
84 
85 #endif // __BULLET_GHOST_NODE_H__
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
Indicates a coordinate-system transform on vertices.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81