Panda3D
cocoaGraphicsStateGuardian.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file cocoaGraphicsStateGuardian.I
10  * @author rdb
11  * @date 2012-05-14
12  */
13 
14 /**
15  * Gets the FrameBufferProperties for all windows and buffers that use this
16  * GSG.
17  */
20  return _fbprops;
21 }
22 
23 /**
24  * Locks the context.
25  */
28  nassertv(_context != nil);
29  CGLLockContext((CGLContextObj) [_context CGLContextObj]);
30 }
31 
32 /**
33  * Unlocks the context.
34  */
37  nassertv(_context != nil);
38  CGLUnlockContext((CGLContextObj) [_context CGLContextObj]);
39 }
const FrameBufferProperties & get_fb_properties() const
Gets the FrameBufferProperties for all windows and buffers that use this GSG.
void unlock_context()
Unlocks the context.
void lock_context()
Locks the context.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...