Panda3D
collisionHandler.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file collisionHandler.h
10  * @author drose
11  * @date 2002-03-16
12  */
13 
14 #ifndef COLLISIONHANDLER_H
15 #define COLLISIONHANDLER_H
16 
17 #include "pandabase.h"
18 
19 #include "typedReferenceCount.h"
20 #include "nodePath.h"
21 
22 class CollisionEntry;
23 
24 /**
25  * The abstract interface to a number of classes that decide what to do when a
26  * collision is detected. One of these must be assigned to the
27  * CollisionTraverser that is processing collisions in order to specify how to
28  * dispatch detected collisions.
29  */
30 class EXPCL_PANDA_COLLIDE CollisionHandler : public TypedReferenceCount {
31 public:
33 
34  virtual void begin_group();
35  virtual void add_entry(CollisionEntry *entry);
36  virtual bool end_group();
37 
38  INLINE bool wants_all_potential_collidees() const;
39  INLINE void set_root(const NodePath &root);
40 
41 PUBLISHED:
42  static TypeHandle get_class_type() {
43  return _type_handle;
44  }
45 
46 public:
47  static void init_type() {
48  TypedReferenceCount::init_type();
49  register_type(_type_handle, "CollisionHandler",
50  TypedReferenceCount::get_class_type());
51  }
52  virtual TypeHandle get_type() const {
53  return get_class_type();
54  }
55  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
56 
57 protected:
58  bool _wants_all_potential_collidees;
59  const NodePath *_root;
60 
61 private:
62  static TypeHandle _type_handle;
63 
64  friend class CollisionTraverser;
65 };
66 
67 #include "collisionHandler.I"
68 
69 #endif
The abstract interface to a number of classes that decide what to do when a collision is detected.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Defines a single collision event.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class manages the traversal through the scene graph to detect collisions.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161