Panda3D
eggSwitchCondition.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file eggSwitchCondition.h
10  * @author drose
11  * @date 1999-02-08
12  */
13 
14 #ifndef EGGSWITCHCONDITION
15 #define EGGSWITCHCONDITION
16 
17 #include "pandabase.h"
18 
19 #include "eggObject.h"
20 #include "luse.h"
21 
22 /**
23  * This corresponds to a <SwitchCondition> entry within a group. It indicates
24  * the condition at which a level-of-detail is switched in or out. This is
25  * actually an abstract base class for potentially any number of specific
26  * different kinds of switching conditions; presently, only a <Distance> type
27  * is actually supported.
28  */
29 class EXPCL_PANDA_EGG EggSwitchCondition : public EggObject {
30 PUBLISHED:
31  virtual EggSwitchCondition *make_copy() const=0;
32  virtual void write(std::ostream &out, int indent_level) const=0;
33 
34  virtual void transform(const LMatrix4d &mat)=0;
35 
36 
37 public:
38 
39  static TypeHandle get_class_type() {
40  return _type_handle;
41  }
42  static void init_type() {
43  EggObject::init_type();
44  register_type(_type_handle, "EggSwitchCondition",
45  EggObject::get_class_type());
46  }
47  virtual TypeHandle get_type() const {
48  return get_class_type();
49  }
50  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
51 
52 private:
53  static TypeHandle _type_handle;
54 };
55 
56 
57 /**
58  * A SwitchCondition that switches the levels-of-detail based on distance from
59  * the camera's eyepoint.
60  */
61 class EXPCL_PANDA_EGG EggSwitchConditionDistance : public EggSwitchCondition {
62 PUBLISHED:
63  explicit EggSwitchConditionDistance(double switch_in, double switch_out,
64  const LPoint3d &center, double fade = 0.0);
65 
66  virtual EggSwitchCondition *make_copy() const;
67  virtual void write(std::ostream &out, int indent_level) const;
68 
69  virtual void transform(const LMatrix4d &mat);
70 
71 public:
72  double _switch_in, _switch_out, _fade;
73  LPoint3d _center;
74 
75 public:
76  static TypeHandle get_class_type() {
77  return _type_handle;
78  }
79  static void init_type() {
80  EggSwitchCondition::init_type();
81  register_type(_type_handle, "EggSwitchConditionDistance",
82  EggSwitchCondition::get_class_type());
83  }
84  virtual TypeHandle get_type() const {
85  return get_class_type();
86  }
87 
88 private:
89  static TypeHandle _type_handle;
90 };
91 
92 
93 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
This corresponds to a <SwitchCondition> entry within a group.
The highest-level base class in the egg directory.
Definition: eggObject.h:29
A SwitchCondition that switches the levels-of-detail based on distance from the camera's eyepoint.