Panda3D
gamepadButton.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file gamepadButton.h
10  * @author rdb
11  * @date 2015-08-21
12  */
13 
14 #ifndef GAMEPADBUTTON_H
15 #define GAMEPADBUTTON_H
16 
17 #include "pandabase.h"
18 
19 #include "buttonHandle.h"
20 
21 /**
22  * This class is just used as a convenient namespace for grouping all of these
23  * handy functions that return buttons which map to gamepad buttons.
24  */
25 class EXPCL_PANDA_PUTIL GamepadButton {
26 PUBLISHED:
27  static ButtonHandle lstick();
28  static ButtonHandle rstick();
29  static ButtonHandle lshoulder();
30  static ButtonHandle rshoulder();
31  static ButtonHandle ltrigger();
32  static ButtonHandle rtrigger();
33  static ButtonHandle lgrip();
34  static ButtonHandle rgrip();
35 
36  static ButtonHandle dpad_left();
37  static ButtonHandle dpad_right();
38  static ButtonHandle dpad_up();
39  static ButtonHandle dpad_down();
40 
41  static ButtonHandle back();
42  static ButtonHandle guide();
43  static ButtonHandle start();
44 
45  static ButtonHandle next();
46  static ButtonHandle previous();
47 
48  static ButtonHandle face_a();
49  static ButtonHandle face_b();
50  static ButtonHandle face_c();
51  static ButtonHandle face_x();
52  static ButtonHandle face_y();
53  static ButtonHandle face_z();
54 
55  static ButtonHandle face_1();
56  static ButtonHandle face_2();
57 
58  // Flight stick buttons, takes zero-based index. First is always trigger.
59  static ButtonHandle trigger();
60  static ButtonHandle joystick(int button_number);
61  static ButtonHandle hat_up();
62  static ButtonHandle hat_down();
63  static ButtonHandle hat_left();
64  static ButtonHandle hat_right();
65 
66 public:
67  static void init_gamepad_buttons();
68 };
69 
70 #endif
This class is just used as a convenient namespace for grouping all of these handy functions that retu...
Definition: gamepadButton.h:25
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.