Panda3D
glxGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file glxGraphicsWindow.h
10  * @author mike
11  * @date 1997-01-09
12  */
13 
14 #ifndef GLXGRAPHICSWINDOW_H
15 #define GLXGRAPHICSWINDOW_H
16 
17 #include "pandabase.h"
18 
19 #include "x11GraphicsWindow.h"
20 #include "glxGraphicsPipe.h"
21 #include "graphicsWindow.h"
22 #include "buttonHandle.h"
23 
24 /**
25  * An interface to the glx system for managing GL windows under X.
26  */
28 public:
30  const std::string &name,
31  const FrameBufferProperties &fb_prop,
32  const WindowProperties &win_prop,
33  int flags,
35  GraphicsOutput *host);
36  virtual ~glxGraphicsWindow() {};
37 
38  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
39  virtual void end_frame(FrameMode mode, Thread *current_thread);
40  virtual void end_flip();
41 
42 protected:
43  virtual void close_window();
44  virtual bool open_window();
45 
46 private:
47  virtual void setup_colormap(GLXFBConfig fbconfig);
48  virtual void setup_colormap(XVisualInfo *visual);
49 
50 public:
51  static TypeHandle get_class_type() {
52  return _type_handle;
53  }
54  static void init_type() {
55  x11GraphicsWindow::init_type();
56  register_type(_type_handle, "glxGraphicsWindow",
57  x11GraphicsWindow::get_class_type());
58  }
59  virtual TypeHandle get_type() const {
60  return get_class_type();
61  }
62  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
63 
64 private:
65  static TypeHandle _type_handle;
66 };
67 
68 #endif
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
An interface to the glx system for managing GL windows under X.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
Interfaces to the X11 window system.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.