Panda3D
linearCylinderVortexForce.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file linearCylinderVortexForce.h
10  * @author charles
11  * @date 2000-07-24
12  */
13 
14 #ifndef LINEARCYLINDERVORTEXFORCE_H
15 #define LINEARCYLINDERVORTEXFORCE_H
16 
17 #include "linearForce.h"
18 
19 /**
20  * Defines a cylinder inside of which all forces are tangential to the theta
21  * of the particle wrt the z-axis in local coord. space. This happens by
22  * assigning the force a node by which the cylinder is transformed. Be
23  * warned- this will suck anything that it can reach directly into orbit and
24  * will NOT let go.
25  */
26 class EXPCL_PANDA_PHYSICS LinearCylinderVortexForce : public LinearForce {
27 PUBLISHED:
28  explicit LinearCylinderVortexForce(PN_stdfloat radius = 1.0f,
29  PN_stdfloat length = 0.0f,
30  PN_stdfloat coef = 1.0f,
31  PN_stdfloat a = 1.0f,
32  bool md = false);
34  virtual ~LinearCylinderVortexForce();
35 
36  INLINE void set_coef(PN_stdfloat coef);
37  INLINE PN_stdfloat get_coef() const;
38 
39  INLINE void set_radius(PN_stdfloat radius);
40  INLINE PN_stdfloat get_radius() const;
41 
42  INLINE void set_length(PN_stdfloat length);
43  INLINE PN_stdfloat get_length() const;
44 
45  virtual void output(std::ostream &out) const;
46  virtual void write(std::ostream &out, int indent=0) const;
47 
48 private:
49  PN_stdfloat _radius;
50  PN_stdfloat _length;
51  PN_stdfloat _coef;
52 
53  virtual LinearForce *make_copy();
54  virtual LVector3 get_child_vector(const PhysicsObject *po);
55 
56 public:
57  static TypeHandle get_class_type() {
58  return _type_handle;
59  }
60  static void init_type() {
61  LinearForce::init_type();
62  register_type(_type_handle, "LinearCylinderVortexForce",
63  LinearForce::get_class_type());
64  }
65  virtual TypeHandle get_type() const {
66  return get_class_type();
67  }
68  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
69 
70 private:
71  static TypeHandle _type_handle;
72 };
73 
75 
76 #endif // LINEARCYLINDERVORTEXFORCE_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A body on which physics will be applied.
Definition: physicsObject.h:27
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
A force that acts on a PhysicsObject by way of an Integrator.
Definition: linearForce.h:23
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition: indent.cxx:20
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:95
Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-a...
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:85
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81