Panda3D
linearVectorForce.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file linearVectorForce.h
10  * @author charles
11  * @date 2000-06-13
12  */
13 
14 #ifndef LINEARVECTORFORCE_H
15 #define LINEARVECTORFORCE_H
16 
17 #include "linearForce.h"
18 
19 /**
20  * Simple directed vector force. Suitable for gravity, non-turbulent wind,
21  * etc...
22  */
23 class EXPCL_PANDA_PHYSICS LinearVectorForce : public LinearForce {
24 PUBLISHED:
25  explicit LinearVectorForce(const LVector3& vec, PN_stdfloat a = 1.0f, bool mass = false);
26  explicit LinearVectorForce(PN_stdfloat x = 0.0f, PN_stdfloat y = 0.0f, PN_stdfloat z = 0.0f,
27  PN_stdfloat a = 1.0f, bool mass = false);
29  virtual ~LinearVectorForce();
30 
31  INLINE void set_vector(const LVector3& v);
32  INLINE void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
33 
34  INLINE LVector3 get_local_vector() const;
35 
36  virtual void output(std::ostream &out) const;
37  virtual void write(std::ostream &out, int indent=0) const;
38 
39 public:
40  INLINE LinearVectorForce& operator += (const LinearVectorForce &other);
41 
42 private:
43  LVector3 _fvec;
44 
45  virtual LinearForce *make_copy();
46  virtual LVector3 get_child_vector(const PhysicsObject *po);
47 
48 public:
49  static TypeHandle get_class_type() {
50  return _type_handle;
51  }
52  static void init_type() {
53  LinearForce::init_type();
54  register_type(_type_handle, "LinearVectorForce",
55  LinearForce::get_class_type());
56  }
57  virtual TypeHandle get_type() const {
58  return get_class_type();
59  }
60  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
61 
62 private:
63  static TypeHandle _type_handle;
64 };
65 
66 #include "linearVectorForce.I"
67 
68 #endif // LINEARVECTORFORCE_H
Simple directed vector force.
A body on which physics will be applied.
Definition: physicsObject.h:27
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A force that acts on a PhysicsObject by way of an Integrator.
Definition: linearForce.h:23
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition: indent.cxx:20
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:95
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:85
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81