Panda3D
loaderFileTypeRegistry.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file loaderFileTypeRegistry.h
10  * @author drose
11  * @date 2000-06-20
12  */
13 
14 #ifndef LOADERFILETYPEREGISTRY_H
15 #define LOADERFILETYPEREGISTRY_H
16 
17 #include "pandabase.h"
18 
19 #include "pvector.h"
20 #include "pmap.h"
21 
22 class LoaderFileType;
23 class Filename;
24 
25 /**
26  * This class maintains the set of all known LoaderFileTypes in the universe.
27  */
28 class EXPCL_PANDA_PGRAPH LoaderFileTypeRegistry {
29 protected:
31 
32 public:
34 
35  void register_type(LoaderFileType *type);
36  void register_deferred_type(const std::string &extension, const std::string &library);
37 
38 PUBLISHED:
39  int get_num_types() const;
40  LoaderFileType *get_type(int n) const;
41  MAKE_SEQ(get_types, get_num_types, get_type);
42  MAKE_SEQ_PROPERTY(types, get_num_types, get_type);
43  LoaderFileType *get_type_from_extension(const std::string &extension);
44 
45  void write(std::ostream &out, int indent_level = 0) const;
46 
47  static LoaderFileTypeRegistry *get_global_ptr();
48 
49 private:
50  void record_extension(const std::string &extension, LoaderFileType *type);
51 
52 private:
54  Types _types;
55 
57  Extensions _extensions;
58 
60  DeferredTypes _deferred_types;
61 
62  static LoaderFileTypeRegistry *_global_ptr;
63 };
64 
65 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
This class maintains the set of all known LoaderFileTypes in the universe.
This is the base class for a family of scene-graph file types that the Loader supports.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.