Panda3D
nullAudioManager.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file nullAudioManager.h
10  * @author skyler
11  * @date 2001-06-06
12  * Prior system by: cary
13  */
14 
15 #ifndef __NULL_AUDIO_MANAGER_H__
16 #define __NULL_AUDIO_MANAGER_H__
17 
18 #include "audioManager.h"
19 #include "nullAudioSound.h"
20 
21 class EXPCL_PANDA_AUDIO NullAudioManager : public AudioManager {
22  // All of these methods are stubbed out to some degree. If you're looking
23  // for a starting place for a new AudioManager, please consider looking at
24  // the milesAudioManager.
25 
26 public:
28  virtual ~NullAudioManager();
29 
30  virtual bool is_valid();
31 
32  virtual PT(AudioSound) get_sound(const Filename &, bool positional = false, int mode=SM_heuristic);
33  virtual PT(AudioSound) get_sound(MovieAudio *sound, bool positional = false, int mode=SM_heuristic);
34  virtual void uncache_sound(const Filename &);
35  virtual void clear_cache();
36  virtual void set_cache_limit(unsigned int);
37  virtual unsigned int get_cache_limit() const;
38 
39  virtual void set_volume(PN_stdfloat);
40  virtual PN_stdfloat get_volume() const;
41 
42  virtual void set_play_rate(PN_stdfloat);
43  virtual PN_stdfloat get_play_rate() const;
44 
45  virtual void set_active(bool);
46  virtual bool get_active() const;
47 
48  virtual void set_concurrent_sound_limit(unsigned int limit);
49  virtual unsigned int get_concurrent_sound_limit() const;
50 
51  virtual void reduce_sounds_playing_to(unsigned int count);
52 
53  virtual void stop_all_sounds();
54 
55  virtual void audio_3d_set_listener_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz,
56  PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz,
57  PN_stdfloat fx, PN_stdfloat fy, PN_stdfloat fz,
58  PN_stdfloat ux, PN_stdfloat uy, PN_stdfloat uz);
59  virtual void audio_3d_get_listener_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz,
60  PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz,
61  PN_stdfloat *fx, PN_stdfloat *fy, PN_stdfloat *fz,
62  PN_stdfloat *ux, PN_stdfloat *uy, PN_stdfloat *uz);
63 
64  virtual void audio_3d_set_distance_factor(PN_stdfloat factor);
65  virtual PN_stdfloat audio_3d_get_distance_factor() const;
66 
67  virtual void audio_3d_set_doppler_factor(PN_stdfloat factor);
68  virtual PN_stdfloat audio_3d_get_doppler_factor() const;
69 
70  virtual void audio_3d_set_drop_off_factor(PN_stdfloat factor);
71  virtual PN_stdfloat audio_3d_get_drop_off_factor() const;
72 
73 
74 public:
75  static TypeHandle get_class_type() {
76  return _type_handle;
77  }
78  static void init_type() {
79  AudioManager::init_type();
80  register_type(_type_handle, "NullAudioManager",
81  AudioManager::get_class_type());
82  }
83  virtual TypeHandle get_type() const {
84  return get_class_type();
85  }
86  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
87 
88 private:
89  static TypeHandle _type_handle;
90 };
91 
92 #endif /* __NULL_AUDIO_MANAGER_H__ */
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition: movieAudio.h:44