Panda3D
obstacleAvoidance.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file obstacleAvoidance.h
10  * @author Deepak, John, Navin
11  * @date 2009-11-10
12  */
13 
14 #ifndef OBSTACLE_AVOIDANCE_H
15 #define OBSTACLE_AVOIDANCE_H
16 
17 #include "aiCharacter.h"
18 #include "boundingSphere.h"
19 
20 class AICharacter;
21 
22 class EXPCL_PANDAAI ObstacleAvoidance {
23  public :
24  AICharacter *_ai_char;
25  float _obstacle_avoidance_weight;
26  NodePath _nearest_obstacle;
27  bool _obstacle_avoidance_done;
28  float _feeler;
29 
30  ObstacleAvoidance(AICharacter *ai_char, float feeler_length);
31  LVecBase3 do_obstacle_avoidance();
33  void obstacle_avoidance_activate();
34  bool obstacle_detection();
35 };
36 
37 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161