Panda3D
osxGraphicsBuffer.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file osxGraphicsBuffer.h
10  */
11 
12 #ifndef OSXGRAPHICSBUFFER_H
13 #define OSXGRAPHICSBUFFER_H
14 #include <Carbon/Carbon.h>
15 
16 #define __glext_h_
17 #include <OpenGL/gl.h>
18 #include <AGL/agl.h>
19 
20 #include "pandabase.h"
21 #include "graphicsBuffer.h"
22 #include "glgsg.h"
23 
24 /**
25  * An offscreen buffer in the OSX environment. This creates an AGLPbuffer.
26  */
28 public:
30  const std::string &name,
31  const FrameBufferProperties &fb_prop,
32  const WindowProperties &win_prop,
33  int flags,
35  GraphicsOutput *host);
36  virtual ~osxGraphicsBuffer();
37 
38  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
39  virtual void end_frame(FrameMode mode, Thread *current_thread);
40 
41 protected:
42  virtual void close_buffer();
43  virtual bool open_buffer();
44 
45 private:
46  AGLPbuffer _pbuffer;
47 
48 public:
49  static TypeHandle get_class_type() {
50  return _type_handle;
51  }
52  static void init_type() {
53  GraphicsBuffer::init_type();
54  register_type(_type_handle, "osxGraphicsBuffer",
55  GraphicsBuffer::get_class_type());
56  }
57  virtual TypeHandle get_type() const {
58  return get_class_type();
59  }
60  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
61 
62 private:
63  static TypeHandle _type_handle;
64 
65  friend class osxGraphicsStateGuardian;
66 };
67 
68 
69 #endif
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
An offscreen buffer in the OSX environment.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer for rendering into.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...