Panda3D
physicsCollisionHandler.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physicsCollisionHandler.h
10  * @author drose
11  * @date 2002-03-16
12  */
13 
14 #ifndef PHYSICSCOLLISIONHANDLER_H
15 #define PHYSICSCOLLISIONHANDLER_H
16 
17 #include "pandabase.h"
18 
19 #include "collisionHandlerPusher.h"
20 
21 /**
22  * A specialized kind of CollisionHandler that simply pushes back on things
23  * that attempt to move into solid walls. This also puts forces onto the
24  * physics objects
25  */
26 class EXPCL_PANDA_PHYSICS PhysicsCollisionHandler :
27  public CollisionHandlerPusher {
28 PUBLISHED:
30  virtual ~PhysicsCollisionHandler();
31 
32  // These setters and getter are a bit of a hack:
33  INLINE void set_almost_stationary_speed(PN_stdfloat speed);
34  INLINE PN_stdfloat get_almost_stationary_speed();
35 
36  INLINE void set_static_friction_coef(PN_stdfloat coef);
37  INLINE PN_stdfloat get_static_friction_coef();
38 
39  INLINE void set_dynamic_friction_coef(PN_stdfloat coef);
40  INLINE PN_stdfloat get_dynamic_friction_coef();
41 
42 protected:
43  PN_stdfloat _almost_stationary_speed;
44  PN_stdfloat _static_friction_coef;
45  PN_stdfloat _dynamic_friction_coef;
46 
47  void apply_friction(
48  ColliderDef &def, LVector3 &vel, const LVector3& force, PN_stdfloat angle);
49  virtual void apply_net_shove(
50  ColliderDef &def, const LVector3 &net_shove,
51  const LVector3 &force_normal);
52  virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
53 
54  virtual bool validate_target(const NodePath &target);
55 
56 public:
57  static TypeHandle get_class_type() {
58  return _type_handle;
59  }
60  static void init_type() {
61  CollisionHandlerPusher::init_type();
62  register_type(_type_handle, "PhysicsCollisionHandler",
63  CollisionHandlerPusher::get_class_type());
64  }
65  virtual TypeHandle get_type() const {
66  return get_class_type();
67  }
68  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
69 
70 private:
71  static TypeHandle _type_handle;
72 };
73 
75 
76 #endif
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161