Panda3D
physxCapsuleController.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxCapsuleController.h
10  * @author enn0x
11  * @date 2009-09-24
12  */
13 
14 #ifndef PHYSXCAPSULECONTROLLER_H
15 #define PHYSXCAPSULECONTROLLER_H
16 
17 #include "pandabase.h"
18 #include "luse.h"
19 
20 #include "physxController.h"
21 #include "physx_includes.h"
22 
23 /**
24  * A capsule character controller.
25  *
26  * The capsule is defined as a position, a vertical height, and a radius. The
27  * height is the same height as for PhysxCapsuleShape objects, i.e. the
28  * distance between the two sphere centers at the end of the capsule. In
29  * other words:
30  *
31  * p = pos (returned by controller) h = height r = radius
32  *
33  * p = center of capsule top sphere center = p.y + h*0.5 bottom sphere center
34  * = p.y - h*0.5 top capsule point = p.y + h*0.5 + r bottom capsule point =
35  * p.y - h*0.5 - r
36  */
37 class EXPCL_PANDAPHYSX PhysxCapsuleController : public PhysxController {
38 
39 PUBLISHED:
40  INLINE PhysxCapsuleController();
41  INLINE ~PhysxCapsuleController();
42 
43  void set_radius(float radius);
44  void set_height(float height);
45  float get_radius() const;
46  float get_height() const;
47 
48 public:
49  INLINE NxController *ptr() const { return (NxController *)_ptr; };
50 
51  void link(NxController *controllerPtr);
52  void unlink();
53 
54 private:
55  NxCapsuleController *_ptr;
56 
57 public:
58  static TypeHandle get_class_type() {
59  return _type_handle;
60  }
61  static void init_type() {
62  PhysxController::init_type();
63  register_type(_type_handle, "PhysxCapsuleController",
64  PhysxController::get_class_type());
65  }
66  virtual TypeHandle get_type() const {
67  return get_class_type();
68  }
69  virtual TypeHandle force_init_type() {
70  init_type();
71  return get_class_type();
72  }
73 
74 private:
75  static TypeHandle _type_handle;
76 };
77 
78 #include "physxCapsuleController.I"
79 
80 #endif // PHYSXCAPSULECONTROLLER_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A capsule character controller.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for character controllers.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81