Panda3D
physxFileStream.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxFileStream.h
10  * @author enn0x
11  * @date 2009-10-11
12  */
13 
14 #ifndef PHYSXFILESTREAM_H
15 #define PHYSXFILESTREAM_H
16 
17 #include "pandabase.h"
18 #include "virtualFile.h"
19 #include "filename.h"
20 #include <stdio.h>
21 
22 #include "physx_includes.h"
23 
24 /**
25  *
26  */
27 class EXPCL_PANDAPHYSX PhysxFileStream : public NxStream {
28 
29 public:
30  PhysxFileStream(const Filename &fn, bool load);
31  virtual ~PhysxFileStream();
32 
33  virtual NxU8 readByte() const;
34  virtual NxU16 readWord() const;
35  virtual NxU32 readDword() const;
36  virtual float readFloat() const;
37  virtual double readDouble() const;
38  virtual void readBuffer(void *buffer, NxU32 size) const;
39 
40  virtual NxStream &storeByte(NxU8 b);
41  virtual NxStream &storeWord(NxU16 w);
42  virtual NxStream &storeDword(NxU32 d);
43  virtual NxStream &storeFloat(NxReal f);
44  virtual NxStream &storeDouble(NxF64 f);
45  virtual NxStream &storeBuffer(const void *buffer, NxU32 size);
46 
47 private:
48 
49  // write
50  FILE* _fp;
51 
52  // read
53  PT(VirtualFile) _vf;
54  std::istream *_in;
55 };
56 
57 #endif // PHYSXFILESTREAM_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The abstract base class for a file or directory within the VirtualFileSystem.
Definition: virtualFile.h:35
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.