Panda3D
shadowSource.cxx
1 /**
2  *
3  * RenderPipeline
4  *
5  * Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a copy
8  * of this software and associated documentation files (the "Software"), to deal
9  * in the Software without restriction, including without limitation the rights
10  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11  * copies of the Software, and to permit persons to whom the Software is
12  * furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included in
15  * all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23  * THE SOFTWARE.
24  *
25  */
26 
27 #include "shadowSource.h"
28 
29 /**
30  * @brief Constructs a new shadow source
31  * @details This constructs a new shadow source, with no projection setup,
32  * and no slot assigned.
33  */
35  _slot = -1;
36  _needs_update = true;
37  _resolution = 512;
38  _mvp.fill(0.0);
39  _region.fill(-1);
40  _region_uv.fill(0);
41 }
ShadowSource()
RenderPipeline.