Panda3D
pgItem.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file pgItem.h
10  * @author drose
11  * @date 2002-03-13
12  */
13 
14 #ifndef PGITEM_H
15 #define PGITEM_H
16 
17 #include "pandabase.h"
18 
19 #include "pgMouseWatcherRegion.h"
20 #include "pgFrameStyle.h"
21 #include "pgItemNotify.h"
22 
23 #include "pandaNode.h"
24 #include "nodePath.h"
25 #include "luse.h"
26 #include "pointerTo.h"
27 #include "textNode.h"
28 #include "plane.h"
29 #include "pmap.h"
30 #include "lightReMutex.h"
31 #include "lightReMutexHolder.h"
32 
33 #ifdef HAVE_AUDIO
34 #include "audioSound.h"
35 #endif
36 
37 class PGTop;
39 class AudioSound;
40 class ClipPlaneAttrib;
41 class ScissorAttrib;
42 
43 /**
44  * This is the base class for all the various kinds of gui widget objects.
45  *
46  * It is a Node which corresponds to a rectangular region on the screen, and
47  * it may have any number of "state" subgraphs, one of which is rendered at
48  * any given time according to its current state.
49  *
50  * The PGItem node must be parented to the scene graph somewhere beneath a
51  * PGTop node in order for this behavior to work.
52  */
53 class EXPCL_PANDA_PGUI PGItem : public PandaNode {
54 PUBLISHED:
55  explicit PGItem(const std::string &name);
56  virtual ~PGItem();
57 
58  INLINE void set_name(const std::string &name);
59 
60 protected:
61  PGItem(const PGItem &copy);
62 
63  virtual PandaNode *make_copy() const;
64  virtual void transform_changed();
65  virtual void draw_mask_changed();
66 
67  virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
68  virtual bool is_renderable() const;
69 
70  virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
71  int &internal_vertices,
72  int pipeline_stage,
73  Thread *current_thread) const;
74 
76  const RenderState *node_state,
77  GeomTransformer &transformer,
78  Thread *current_thread);
79 
80  virtual void xform(const LMatrix4 &mat);
81  bool activate_region(const LMatrix4 &transform, int sort,
82  const ClipPlaneAttrib *cpa,
83  const ScissorAttrib *sa);
84 
85 public:
86  INLINE PGMouseWatcherRegion *get_region() const;
87 
88  virtual void enter_region(const MouseWatcherParameter &param);
89  virtual void exit_region(const MouseWatcherParameter &param);
90  virtual void within_region(const MouseWatcherParameter &param);
91  virtual void without_region(const MouseWatcherParameter &param);
92  virtual void focus_in();
93  virtual void focus_out();
94  virtual void press(const MouseWatcherParameter &param, bool background);
95  virtual void release(const MouseWatcherParameter &param, bool background);
96  virtual void keystroke(const MouseWatcherParameter &param, bool background);
97  virtual void candidate(const MouseWatcherParameter &param, bool background);
98  virtual void move(const MouseWatcherParameter &param);
99 
100  static void background_press(const MouseWatcherParameter &param);
101  static void background_release(const MouseWatcherParameter &param);
102  static void background_keystroke(const MouseWatcherParameter &param);
103  static void background_candidate(const MouseWatcherParameter &param);
104 
105  INLINE void set_notify(PGItemNotify *notify);
106  INLINE bool has_notify() const;
107  INLINE PGItemNotify *get_notify() const;
108 
109 PUBLISHED:
110  INLINE void set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top);
111  INLINE void set_frame(const LVecBase4 &frame);
112  INLINE const LVecBase4 &get_frame() const;
113  INLINE bool has_frame() const;
114  INLINE void clear_frame();
115 
116  INLINE void set_state(int state);
117  INLINE int get_state() const;
118 
119  virtual void set_active(bool active);
120  INLINE bool get_active() const;
121 
122  virtual void set_focus(bool focus);
123  INLINE bool get_focus() const;
124 
125  void set_background_focus(bool focus);
126  INLINE bool get_background_focus() const;
127 
128  INLINE void set_suppress_flags(int suppress_flags);
129  INLINE int get_suppress_flags() const;
130 
131  int get_num_state_defs() const;
132  void clear_state_def(int state);
133  bool has_state_def(int state) const;
134  INLINE NodePath &get_state_def(int state);
135  MAKE_SEQ(get_state_defs, get_num_state_defs, get_state_def);
136  NodePath instance_to_state_def(int state, const NodePath &path);
137 
138  PGFrameStyle get_frame_style(int state);
139  void set_frame_style(int state, const PGFrameStyle &style);
140 
141  INLINE const std::string &get_id() const;
142  INLINE void set_id(const std::string &id);
143 
144  INLINE static std::string get_enter_prefix();
145  INLINE static std::string get_exit_prefix();
146  INLINE static std::string get_within_prefix();
147  INLINE static std::string get_without_prefix();
148  INLINE static std::string get_focus_in_prefix();
149  INLINE static std::string get_focus_out_prefix();
150  INLINE static std::string get_press_prefix();
151  INLINE static std::string get_repeat_prefix();
152  INLINE static std::string get_release_prefix();
153  INLINE static std::string get_keystroke_prefix();
154 
155  INLINE std::string get_enter_event() const;
156  INLINE std::string get_exit_event() const;
157  INLINE std::string get_within_event() const;
158  INLINE std::string get_without_event() const;
159  INLINE std::string get_focus_in_event() const;
160  INLINE std::string get_focus_out_event() const;
161  INLINE std::string get_press_event(const ButtonHandle &button) const;
162  INLINE std::string get_repeat_event(const ButtonHandle &button) const;
163  INLINE std::string get_release_event(const ButtonHandle &button) const;
164  INLINE std::string get_keystroke_event() const;
165 
166  INLINE LMatrix4 get_frame_inv_xform() const;
167 
168 #ifdef HAVE_AUDIO
169  void set_sound(const std::string &event, AudioSound *sound);
170  void clear_sound(const std::string &event);
171  AudioSound *get_sound(const std::string &event) const;
172  bool has_sound(const std::string &event) const;
173 #endif
174 
175  static TextNode *get_text_node();
176  INLINE static void set_text_node(TextNode *node);
177 
178  INLINE static PGItem *get_focus_item();
179 
180 protected:
181  void play_sound(const std::string &event);
182 
183  void reduce_region(LVecBase4 &clip, PGItem *obscurer) const;
184  void reduce_region(LVecBase4 &frame, PN_stdfloat px, PN_stdfloat py) const;
185  LVecBase4 get_relative_frame(PGItem *item) const;
186  LPoint3 mouse_to_local(const LPoint2 &mouse_point) const;
187 
188  virtual void frame_changed();
189 
190 private:
191  NodePath &do_get_state_def(int state);
192  void slot_state_def(int state);
193  void update_frame(int state);
194  void mark_frames_stale();
195 
196  INLINE static PN_stdfloat compute_area(const LVecBase4 &frame);
197  INLINE static void compare_largest(const LVecBase4 *&largest,
198  PN_stdfloat &largest_area,
199  const LVecBase4 *new_frame);
200 
202  bool clip_frame(ClipPoints &source_points, const LPlane &plane) const;
203 
204 protected:
205  LightReMutex _lock;
206 
207 private:
208  PGItemNotify *_notify;
209 
210  bool _has_frame;
211  LVecBase4 _frame;
212  int _state;
213  enum Flags {
214  F_active = 0x01,
215  F_focus = 0x02,
216  F_background_focus = 0x04,
217  };
218  int _flags;
219 
220  PT(PGMouseWatcherRegion) const _region;
221 
222  LMatrix4 _frame_inv_xform;
223 
224  class StateDef {
225  public:
226  INLINE StateDef();
227  NodePath _root;
228  PGFrameStyle _frame_style;
229  NodePath _frame;
230  bool _frame_stale;
231  };
232  typedef pvector<StateDef> StateDefs;
233  StateDefs _state_defs;
234 
235 #ifdef HAVE_AUDIO
236  typedef pmap<std::string, PT(AudioSound) > Sounds;
237  Sounds _sounds;
238 #endif
239 
240  static PT(TextNode) _text_node;
241  static PGItem *_focus_item;
242 
243  typedef pset<PGItem *> BackgroundFocus;
244  static BackgroundFocus _background_focus;
245 
246 public:
247  static TypeHandle get_class_type() {
248  return _type_handle;
249  }
250  static void init_type() {
251  PandaNode::init_type();
252  register_type(_type_handle, "PGItem",
253  PandaNode::get_class_type());
254  }
255  virtual TypeHandle get_type() const {
256  return get_class_type();
257  }
258  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
259 
260 private:
261  static TypeHandle _type_handle;
262 };
263 
264 #include "pgItem.I"
265 
266 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The "top" node of the new Panda GUI system.
Definition: pgTop.h:38
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL map.
Definition: pmap.h:49
This is the base class for all the various kinds of gui widget objects.
Definition: pgItem.h:53
set_state
Sets the complete RenderState that will be applied to all nodes at this level and below.
Definition: pandaNode.h:173
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A lightweight reentrant mutex.
Definition: lightReMutex.h:30
This collects together the pieces of data that are accumulated for each node while walking the scene ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This functions similarly to a LightAttrib.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void r_prepare_scene(GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer, Thread *current_thread)
The recursive implementation of prepare_scene().
Definition: pandaNode.cxx:2442
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
This is our own Panda specialization on the default STL vector.
Definition: pvector.h:42
This is an abstract class for any volume in any sense which can be said to define the locality of ref...
virtual void xform(const LMatrix4 &mat)
Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.
Definition: pandaNode.cxx:310
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a specialization on MouseWatcherRegion, to add a bit more fields that are relevant to the PG ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
Definition: pandaNode.cxx:487
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition: renderState.h:47
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A thread; that is, a lightweight process.
Definition: thread.h:46
The primary interface to this module.
Definition: textNode.h:48
This restricts rendering to within a rectangular region of the scene, without otherwise affecting the...
Definition: scissorAttrib.h:36
Objects that inherit from this class can receive specialized messages when PGItems change in certain ...
Definition: pgItemNotify.h:27
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
This is sent along as a parameter to most events generated for a region to indicate the mouse and but...
virtual bool is_renderable() const
Returns true if there is some value to visiting this particular node during the cull traversal for an...
Definition: pandaNode.cxx:468
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
Definition: cullTraverser.h:45
An object specifically designed to transform the vertices of a Geom without disturbing indexing or af...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.