Panda3D
angularForce.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file angularForce.h
10  * @author charles
11  * @date 2000-08-08
12  */
13 
14 #ifndef ANGULARFORCE_H
15 #define ANGULARFORCE_H
16 
17 #include "baseForce.h"
18 
19 /**
20  * pure virtual parent of all quat-based forces.
21  */
22 class EXPCL_PANDA_PHYSICS AngularForce : public BaseForce {
23 PUBLISHED:
24  virtual ~AngularForce();
25 
26  virtual AngularForce *make_copy() const = 0;
27  LRotation get_quat(const PhysicsObject *po);
28  virtual bool is_linear() const;
29 
30  virtual void output(std::ostream &out) const;
31  virtual void write(std::ostream &out, int indent=0) const;
32 
33 protected:
34  AngularForce();
35  AngularForce(const AngularForce &copy);
36 
37 private:
38  virtual LRotation get_child_quat(const PhysicsObject *po) = 0;
39 
40 public:
41  static TypeHandle get_class_type() {
42  return _type_handle;
43  }
44  static void init_type() {
45  BaseForce::init_type();
46  register_type(_type_handle, "AngularForce",
47  BaseForce::get_class_type());
48  }
49  virtual TypeHandle get_type() const {
50  return get_class_type();
51  }
52  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
53 
54 private:
55  static TypeHandle _type_handle;
56 };
57 
58 #endif // ANGULARFORCE_H
A body on which physics will be applied.
Definition: physicsObject.h:27
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
pure virtual base class for all forces that could POSSIBLY exist.
Definition: baseForce.h:29
virtual void write(std::ostream &out, int indent_level=0) const
Write a string representation of this instance to <out>.
Definition: baseForce.cxx:59
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition: indent.cxx:20
pure virtual parent of all quat-based forces.
Definition: angularForce.h:22
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
Definition: baseForce.cxx:51