Panda3D
buttonNode.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file buttonNode.I
10  * @author drose
11  * @date 2002-03-12
12  */
13 
14 /**
15  * Returns true if the ButtonNode is valid and connected to a server, false
16  * otherwise.
17  */
18 INLINE bool ButtonNode::
19 is_valid() const {
20  return (_device != nullptr) && _device->is_connected();
21 }
22 
23 /**
24  * Returns the number of buttons known to the ButtonNode. This includes those
25  * buttons whose state has been seen, as well as buttons that have been
26  * associated with a ButtonHandle even if their state is unknown. This number
27  * may change as more buttons are discovered.
28  */
29 INLINE int ButtonNode::
30 get_num_buttons() const {
31  return _device->get_num_buttons();
32 }
33 
34 /**
35  * Associates the indicated ButtonHandle with the button of the indicated
36  * index number. When the given button index changes state, a corresponding
37  * ButtonEvent will be generated with the given ButtonHandle. Pass
38  * ButtonHandle::none() to turn off any association.
39  *
40  * It is not necessary to call this if you simply want to query the state of
41  * the various buttons by index number; this is only necessary in order to
42  * generate ButtonEvents when the buttons change state.
43  */
44 INLINE void ButtonNode::
45 set_button_map(int index, ButtonHandle button) {
46  _device->map_button(index, button);
47 }
48 
49 /**
50  * Returns the ButtonHandle that was previously associated with the given
51  * index number by a call to set_button_map(), or ButtonHandle::none() if no
52  * button was associated.
53  */
55 get_button_map(int index) const {
56  return _device->get_button_map(index);
57 }
58 
59 /**
60  * Returns true if the indicated button (identified by its index number) is
61  * currently known to be down, or false if it is up or unknown.
62  */
63 INLINE bool ButtonNode::
64 get_button_state(int index) const {
65  return _device->is_button_pressed(index);
66 }
67 
68 /**
69  * Returns true if the state of the indicated button is known, or false if we
70  * have never heard anything about this particular button.
71  */
72 INLINE bool ButtonNode::
73 is_button_known(int index) const {
74  return _device->is_button_known(index);
75 }
int get_num_buttons() const
Returns the number of buttons known to the ButtonNode.
Definition: buttonNode.I:30
void set_button_map(int index, ButtonHandle button)
Associates the indicated ButtonHandle with the button of the indicated index number.
Definition: buttonNode.I:45
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
bool get_button_state(int index) const
Returns true if the indicated button (identified by its index number) is currently known to be down,...
Definition: buttonNode.I:64
ButtonHandle get_button_map(int index) const
Returns the ButtonHandle that was previously associated with the given index number by a call to set_...
Definition: buttonNode.I:55
bool is_valid() const
Returns true if the ButtonNode is valid and connected to a server, false otherwise.
Definition: buttonNode.I:19
bool is_button_known(int index) const
Returns true if the state of the indicated button is known, or false if we have never heard anything ...
Definition: buttonNode.I:73