Panda3D
characterJointEffect.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file characterJointEffect.h
10  * @author drose
11  * @date 2006-07-26
12  */
13 
14 #ifndef CHARACTERJOINTEFFECT_H
15 #define CHARACTERJOINTEFFECT_H
16 
17 #include "pandabase.h"
18 
19 #include "renderEffect.h"
20 #include "luse.h"
21 #include "nodePath.h"
22 #include "character.h"
23 #include "weakPointerTo.h"
24 
25 /**
26  * This effect will be added automatically to a node by
27  * CharacterJoint::add_net_transform() and
28  * CharacterJoint::add_local_transform().
29  *
30  * The effect binds the node back to the character, so that querying the
31  * relative transform of the affected node will automatically force the
32  * indicated character to be updated first.
33  */
34 class EXPCL_PANDA_CHAR CharacterJointEffect : public RenderEffect {
35 private:
36  INLINE CharacterJointEffect();
37 
38 PUBLISHED:
39  static CPT(RenderEffect) make(Character *character);
40 
41  INLINE PT(Character) get_character() const;
42 
43 public:
44  INLINE bool matches_character(Character *character) const;
45 
46  virtual bool safe_to_transform() const;
47  virtual bool safe_to_combine() const;
48  virtual void output(std::ostream &out) const;
49 
50  virtual bool has_cull_callback() const;
51  virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
52  CPT(TransformState) &node_transform,
53  CPT(RenderState) &node_state) const;
54 
55  virtual bool has_adjust_transform() const;
56  virtual void adjust_transform(CPT(TransformState) &net_transform,
57  CPT(TransformState) &node_transform,
58  const PandaNode *node) const;
59 
60 protected:
61  virtual int compare_to_impl(const RenderEffect *other) const;
62 
63 private:
64  WPT(Character) _character;
65 
66 public:
67  static void register_with_read_factory();
68  virtual void write_datagram(BamWriter *manager, Datagram &dg);
70  BamReader *manager);
71 
72 protected:
73  static TypedWritable *make_from_bam(const FactoryParams &params);
74  void fillin(DatagramIterator &scan, BamReader *manager);
75 
76 public:
77  static TypeHandle get_class_type() {
78  return _type_handle;
79  }
80  static void init_type() {
81  RenderEffect::init_type();
82  register_type(_type_handle, "CharacterJointEffect",
83  RenderEffect::get_class_type());
84  }
85  virtual TypeHandle get_type() const {
86  return get_class_type();
87  }
88  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
89 
90 private:
91  static TypeHandle _type_handle;
92 };
93 
94 #include "characterJointEffect.I"
95 
96 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
Indicates a coordinate-system transform on vertices.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition: character.h:38
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This effect will be added automatically to a node by CharacterJoint::add_net_transform() and Characte...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
This is the base class for a number of special render effects that may be set on scene graph nodes to...
Definition: renderEffect.h:48
This is our own Panda specialization on the default STL list.
Definition: plist.h:35
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition: renderState.h:47
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
Definition: cullTraverser.h:45