Panda3D
iPhoneGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file iPhoneGraphicsWindow.h
10  * @author drose
11  * @date 2009-04-08
12  */
13 
14 #ifndef IPHONEGRAPHICSWINDOW_H
15 #define IPHONEGRAPHICSWINDOW_H
16 
17 #include "pandabase.h"
18 #include "graphicsWindow.h"
19 #include "buttonHandle.h"
20 #include "glesgsg.h"
21 #import "eaglView.h"
22 
23 #import <UIKit/UIKit.h>
24 
25 /**
26  * An interface to the osx/ system for managing GL windows under X.
27  */
29 public:
31  const std::string &name,
32  const FrameBufferProperties &fb_prop,
33  const WindowProperties &win_prop,
34  int flags,
36  GraphicsOutput *host);
37  virtual ~IPhoneGraphicsWindow();
38 
39  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
40  virtual void end_frame(FrameMode mode, Thread *current_thread);
41  virtual void begin_flip();
42  virtual void end_flip();
43  virtual void process_events();
44 
45  virtual void set_properties_now(WindowProperties &properties);
46  virtual void clear_pipe();
47 
48  void rotate_window();
49  void touches_began(NSSet *touches, UIEvent *event);
50  void touches_moved(NSSet *touches, UIEvent *event);
51  void touches_ended(NSSet *touches, UIEvent *event);
52  void touches_cancelled(NSSet *touches, UIEvent *event);
53 
54  CGPoint get_average_location(NSSet *touches);
55 
56 
57 protected:
58  virtual void close_window();
59  virtual bool open_window();
60 
61 private:
62  void set_pointer_in_window(int x, int y);
63  void set_pointer_out_of_window();
64  void handle_button_delta(int num_touches);
65 
66 private:
67  EAGLView *_gl_view;
68  int _last_buttons;
69 
70 public:
71  static TypeHandle get_class_type() {
72  return _type_handle;
73  }
74  static void init_type() {
75  GraphicsWindow::init_type();
76  register_type(_type_handle, "IPhoneGraphicsWindow",
77  GraphicsWindow::get_class_type());
78  }
79  virtual TypeHandle get_type() const {
80  return get_class_type();
81  }
82  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
83 
84 private:
85  static TypeHandle _type_handle;
86 };
87 
88 #include "iPhoneGraphicsWindow.I"
89 
90 #endif
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
virtual void begin_flip()
This function will be called within the draw thread after end_frame() has been called on all windows,...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a base class for the various different classes that represent the result of a frame of render...
An interface to the osx/ system for managing GL windows under X.
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void clear_pipe()
Sets the window's _pipe pointer to NULL; this is generally called only as a precursor to deleting the...
virtual void set_properties_now(WindowProperties &properties)
Applies the requested set of properties to the window, if possible, for instance to request a change ...