Panda3D
androidGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file androidGraphicsWindow.h
10  * @author rdb
11  * @date 2013-01-11
12  */
13 
14 #ifndef ANDROIDGRAPHICSWINDOW_H
15 #define ANDROIDGRAPHICSWINDOW_H
16 
17 #include "pandabase.h"
18 
19 #include "androidGraphicsPipe.h"
20 #include "graphicsWindow.h"
21 #include "buttonHandle.h"
22 
23 #include <android/native_window.h>
24 #include <android/input.h>
25 #include <android/native_activity.h>
26 #include <android/rect.h>
27 
28 struct android_app;
29 
30 /**
31  * An interface to manage Android windows and their appropriate EGL surfaces.
32  */
34 public:
36  const std::string &name,
37  const FrameBufferProperties &fb_prop,
38  const WindowProperties &win_prop,
39  int flags,
41  GraphicsOutput *host);
42  virtual ~AndroidGraphicsWindow();
43 
44  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
45  virtual void end_frame(FrameMode mode, Thread *current_thread);
46  virtual void end_flip();
47 
48  virtual void process_events();
49  virtual void set_properties_now(WindowProperties &properties);
50 
51 protected:
52  virtual void close_window();
53  virtual bool open_window();
54 
55  virtual void destroy_surface();
56  virtual bool create_surface();
57 
58 private:
59  static void handle_command(struct android_app *app, int32_t command);
60  static int32_t handle_input_event(struct android_app *app, AInputEvent *event);
61 
62  void ns_handle_command(int32_t command);
63  int32_t handle_key_event(const AInputEvent *event);
64  int32_t handle_motion_event(const AInputEvent *event);
65 
66  ButtonHandle map_button(int32_t keycode);
67 
68 private:
69  struct android_app* _app;
70 
71  EGLDisplay _egl_display;
72  EGLSurface _egl_surface;
73 
74  int32_t _mouse_button_state;
75 
77 
78 public:
79  static TypeHandle get_class_type() {
80  return _type_handle;
81  }
82  static void init_type() {
83  GraphicsWindow::init_type();
84  register_type(_type_handle, "AndroidGraphicsWindow",
85  GraphicsWindow::get_class_type());
86  }
87  virtual TypeHandle get_type() const {
88  return get_class_type();
89  }
90  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
91 
92 private:
93  static TypeHandle _type_handle;
94 };
95 
96 #include "androidGraphicsWindow.I"
97 
98 #endif
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to manage Android windows and their appropriate EGL surfaces.
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void set_properties_now(WindowProperties &properties)
Applies the requested set of properties to the window, if possible, for instance to request a change ...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a virtual input device that represents the keyboard and mouse pair that is associated with a ...
This is a base class for the various different classes that represent the result of a frame of render...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
A thread; that is, a lightweight process.
Definition: thread.h:46
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
Encapsulates all the communication with a particular instance of a given rendering backend.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.