Public Member Functions | |
| Seek (AICharacter *ai_ch, NodePath target_object, float seek_wt=1.0) | |
| Seek (AICharacter *ai_ch, LVecBase3 pos, float seek_wt=1.0) | |
| LVecBase3 | do_seek () |
| This function performs the seek and returns a seek force which is used in the calculate_prioritized function. More... | |
Public Attributes | |
| AICharacter * | _ai_char |
| LVecBase3 | _seek_accum_force |
| LVecBase3 | _seek_direction |
| bool | _seek_done |
| LVecBase3 | _seek_position |
| float | _seek_weight |
| LVecBase3 Seek::do_seek | ( | ) |
This function performs the seek and returns a seek force which is used in the calculate_prioritized function.
This function is not to be used by the user.
Definition at line 48 of file seek.cxx.
References NodePath::get_pos().
Referenced by AIBehaviors::calculate_prioritized().
1.8.15