Panda3D
collisionHandlerPusher.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file collisionHandlerPusher.h
10  * @author drose
11  * @date 2002-03-16
12  */
13 
14 #ifndef COLLISIONHANDLERPUSHER_H
15 #define COLLISIONHANDLERPUSHER_H
16 
17 #include "pandabase.h"
18 
20 
21 /**
22  * A specialized kind of CollisionHandler that simply pushes back on things
23  * that attempt to move into solid walls. This is the simplest kind of "real-
24  * world" collisions you can have.
25  */
26 class EXPCL_PANDA_COLLIDE CollisionHandlerPusher : public CollisionHandlerPhysical {
27 PUBLISHED:
29  virtual ~CollisionHandlerPusher();
30 
31  INLINE void set_horizontal(bool flag);
32  INLINE bool get_horizontal() const;
33 
34 PUBLISHED:
35  MAKE_PROPERTY(horizontal, get_horizontal, set_horizontal);
36 
37 protected:
38  virtual bool handle_entries();
39  virtual void apply_net_shove(
40  ColliderDef &def, const LVector3 &net_shove,
41  const LVector3 &force_normal);
42  virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
43 
44  bool _horizontal;
45 
46 
47 public:
48  static TypeHandle get_class_type() {
49  return _type_handle;
50  }
51  static void init_type() {
52  CollisionHandlerPhysical::init_type();
53  register_type(_type_handle, "CollisionHandlerPusher",
54  CollisionHandlerPhysical::get_class_type());
55  }
56  virtual TypeHandle get_type() const {
57  return get_class_type();
58  }
59  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
60 
61 private:
62  static TypeHandle _type_handle;
63 };
64 
65 #include "collisionHandlerPusher.I"
66 
67 #endif
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The abstract base class for a number of CollisionHandlers that have some physical effect on their mov...
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81