Panda3D
eglGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file eglGraphicsWindow.h
10  * @author rdb
11  * @date 2009-05-21
12  */
13 
14 #ifndef EGLGRAPHICSWINDOW_H
15 #define EGLGRAPHICSWINDOW_H
16 
17 #include "pandabase.h"
18 
19 #include "eglGraphicsPipe.h"
20 #include "x11GraphicsWindow.h"
21 
22 /**
23  * An interface to the egl system for managing GLES windows under X.
24  */
26 public:
28  const std::string &name,
29  const FrameBufferProperties &fb_prop,
30  const WindowProperties &win_prop,
31  int flags,
33  GraphicsOutput *host);
34  virtual ~eglGraphicsWindow();
35 
36  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
37  virtual void end_frame(FrameMode mode, Thread *current_thread);
38  virtual void end_flip();
39 
40 protected:
41  virtual void close_window();
42  virtual bool open_window();
43 
44 private:
45  EGLDisplay _egl_display;
46  EGLSurface _egl_surface;
47 
48 public:
49  static TypeHandle get_class_type() {
50  return _type_handle;
51  }
52  static void init_type() {
53  x11GraphicsWindow::init_type();
54  register_type(_type_handle, "eglGraphicsWindow",
55  x11GraphicsWindow::get_class_type());
56  }
57  virtual TypeHandle get_type() const {
58  return get_class_type();
59  }
60  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
61 
62 private:
63  static TypeHandle _type_handle;
64 };
65 
66 #include "eglGraphicsWindow.I"
67 
68 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to the egl system for managing GLES windows under X.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
Interfaces to the X11 window system.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.