Panda3D
movieAudioCursor.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file movieAudioCursor.h
10  * @author jyelon
11  * @date 2007-07-02
12  */
13 
14 #ifndef MOVIEAUDIOCURSOR_H
15 #define MOVIEAUDIOCURSOR_H
16 
17 #include "pandabase.h"
18 #include "namable.h"
19 #include "texture.h"
20 #include "pointerTo.h"
21 class MovieAudio;
22 
23 /**
24  * A MovieAudio is actually any source that provides a sequence of audio
25  * samples. That could include an AVI file, a microphone, or an internet TV
26  * station. A MovieAudioCursor is a handle that lets you read data
27  * sequentially from a MovieAudio.
28  *
29  * Thread safety: each individual MovieAudioCursor must be owned and accessed
30  * by a single thread. It is OK for two different threads to open the same
31  * file at the same time, as long as they use separate MovieAudioCursor
32  * objects.
33  */
34 class EXPCL_PANDA_MOVIES MovieAudioCursor : public TypedWritableReferenceCount {
35 
36 PUBLISHED:
38  virtual ~MovieAudioCursor();
39  INLINE PT(MovieAudio) get_source() const;
40  INLINE int audio_rate() const;
41  INLINE int audio_channels() const;
42  INLINE double length() const;
43  INLINE bool can_seek() const;
44  INLINE bool can_seek_fast() const;
45  INLINE double tell() const;
46  INLINE void skip_samples(int n);
47  INLINE bool aborted() const;
48  virtual int ready() const;
49  virtual void seek(double offset);
50  void read_samples(int n, Datagram *dg);
51  std::string read_samples(int n);
52 
53 public:
54  virtual void read_samples(int n, int16_t *data);
55 
56 protected:
57  PT(MovieAudio) _source;
58  int _audio_rate;
59  int _audio_channels;
60  double _length;
61  bool _can_seek;
62  bool _can_seek_fast;
63  bool _aborted;
64  double _last_seek;
65  int64_t _samples_read;
66 
67 public:
68  static TypeHandle get_class_type() {
69  return _type_handle;
70  }
71  static void init_type() {
72  TypedWritableReferenceCount::init_type();
73  register_type(_type_handle, "MovieAudioCursor",
74  TypedWritableReferenceCount::get_class_type());
75  }
76  virtual TypeHandle get_type() const {
77  return get_class_type();
78  }
79  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
80 
81 private:
82  static TypeHandle _type_handle;
83 };
84 
85 #include "movieAudioCursor.I"
86 #include "movieAudio.h"
87 
88 #endif
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A MovieAudio is actually any source that provides a sequence of audio samples.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedWritable and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition: movieAudio.h:44
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38