Panda3D
textureContext.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file textureContext.cxx
10  * @author drose
11  * @date 1999-10-07
12  */
13 
14 #include "textureContext.h"
15 
16 TypeHandle TextureContext::_type_handle;
17 
18 /**
19  * Returns an implementation-defined handle or pointer that can be used
20  * to interface directly with the underlying API.
21  * Returns 0 if the underlying implementation does not support this.
22  */
23 uint64_t TextureContext::
24 get_native_id() const {
25  return 0;
26 }
27 
28 /**
29  * Similar to get_native_id, but some implementations use a separate
30  * identifier for the buffer object associated with buffer textures.
31  * Returns 0 if the underlying implementation does not support this, or
32  * if this is not a buffer texture.
33  */
34 uint64_t TextureContext::
36  return 0;
37 }
38 
39 /**
40  *
41  */
42 void TextureContext::
43 output(std::ostream &out) const {
44  out << *get_texture() << ", " << get_data_size_bytes();
45 }
46 
47 /**
48  *
49  */
50 void TextureContext::
51 write(std::ostream &out, int indent_level) const {
52  SavedContext::write(out, indent_level);
53 }
Texture * get_texture() const
Returns the pointer to the associated Texture object.
virtual uint64_t get_native_buffer_id() const
Similar to get_native_id, but some implementations use a separate identifier for the buffer object as...
virtual uint64_t get_native_id() const
Returns an implementation-defined handle or pointer that can be used to interface directly with the u...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81