Panda3D
bulletClosestHitSweepResult.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletClosestHitSweepResult.cxx
10  * @author enn0x
11  * @date 2010-12-01
12  */
13 
15 
16 /**
17  *
18  */
19 BulletClosestHitSweepResult::
20 BulletClosestHitSweepResult(const btVector3 &from_pos, const btVector3 &to_pos, const CollideMask &mask)
21  : btCollisionWorld::ClosestConvexResultCallback(from_pos, to_pos), _mask(mask) {
22 
23 }
24 
25 /**
26  * Override default implementation.
27  */
29 needsCollision(btBroadphaseProxy* proxy0) const {
30 
31  btCollisionObject *obj0 = (btCollisionObject *) proxy0->m_clientObject;
32  PandaNode *node0 = (PandaNode *) obj0->getUserPointer();
33  CollideMask mask0 = node0->get_into_collide_mask();
34 
35  return (_mask & mask0) != 0;
36 }
37 
38 /**
39  *
40  */
41 bool BulletClosestHitSweepResult::
42 has_hit() const {
43 
44  return hasHit();
45 }
46 
47 /**
48  *
49  */
50 PN_stdfloat BulletClosestHitSweepResult::
51 get_hit_fraction() const {
52 
53  return (PN_stdfloat)m_closestHitFraction;
54 }
55 
56 /**
57  *
58  */
59 PandaNode *BulletClosestHitSweepResult::
60 get_node() const {
61 
62  const btCollisionObject *objectPtr = m_hitCollisionObject;
63  return (objectPtr) ? (PandaNode *)objectPtr->getUserPointer() : nullptr;
64 }
65 
66 /**
67  *
68  */
69 LPoint3 BulletClosestHitSweepResult::
70 get_hit_pos() const {
71 
72  return btVector3_to_LPoint3(m_hitPointWorld);
73 }
74 
75 /**
76  *
77  */
78 LVector3 BulletClosestHitSweepResult::
79 get_hit_normal() const {
80 
81  return btVector3_to_LVector3(m_hitNormalWorld);
82 }
83 
84 /**
85  *
86  */
87 LPoint3 BulletClosestHitSweepResult::
88 get_from_pos() const {
89 
90  return btVector3_to_LPoint3(m_convexFromWorld);
91 }
92 
93 /**
94  *
95  */
96 LPoint3 BulletClosestHitSweepResult::
97 get_to_pos() const {
98 
99  return btVector3_to_LPoint3(m_convexToWorld);
100 }
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
Override default implementation.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A general bitmask class.
Definition: bitMask.h:32