Panda3D
buttonHandle.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file buttonHandle.h
10  * @author drose
11  * @date 2000-03-01
12  */
13 
14 #ifndef BUTTONHANDLE_H
15 #define BUTTONHANDLE_H
16 
17 #include "pandabase.h"
18 #include "typeHandle.h"
19 #include "register_type.h"
20 
21 /**
22  * A ButtonHandle represents a single button from any device, including
23  * keyboard buttons and mouse buttons (but see KeyboardButton and
24  * MouseButton).
25  */
26 class EXPCL_PANDA_PUTIL ButtonHandle final {
27 PUBLISHED:
28  // The default constructor must do nothing, because we can't guarantee
29  // ordering of static initializers. If the constructor tried to initialize
30  // its value, it might happen after the value had already been set
31  // previously by another static initializer!
32  INLINE ButtonHandle() = default;
33  constexpr ButtonHandle(int index);
34  ButtonHandle(const std::string &name);
35 
36 PUBLISHED:
37  INLINE bool operator == (const ButtonHandle &other) const;
38  INLINE bool operator != (const ButtonHandle &other) const;
39  INLINE bool operator < (const ButtonHandle &other) const;
40  INLINE bool operator <= (const ButtonHandle &other) const;
41  INLINE bool operator > (const ButtonHandle &other) const;
42  INLINE bool operator >= (const ButtonHandle &other) const;
43  INLINE int compare_to(const ButtonHandle &other) const;
44  INLINE size_t get_hash() const;
45 
46  std::string get_name() const;
47  INLINE bool has_ascii_equivalent() const;
48  INLINE char get_ascii_equivalent() const;
49 
50  ButtonHandle get_alias() const;
51 
52  INLINE bool matches(const ButtonHandle &other) const;
53 
54  constexpr int get_index() const;
55  INLINE void output(std::ostream &out) const;
56  constexpr static ButtonHandle none() { return ButtonHandle(0); }
57 
58  INLINE operator bool () const;
59 
60  MAKE_PROPERTY(index, get_index);
61  MAKE_PROPERTY(name, get_name);
62  MAKE_PROPERTY2(ascii_equivalent, has_ascii_equivalent,
63  get_ascii_equivalent);
64  MAKE_PROPERTY(alias, get_alias);
65 
66 private:
67  int _index;
68 
69 public:
70  static TypeHandle get_class_type() {
71  return _type_handle;
72  }
73  static void init_type() {
74  register_type(_type_handle, "ButtonHandle");
75  }
76 
77 private:
78  static TypeHandle _type_handle;
79 
80 friend class ButtonRegistry;
81 };
82 
83 // It's handy to be able to output a ButtonHandle directly, and see the button
84 // name.
85 INLINE std::ostream &operator << (std::ostream &out, ButtonHandle button) {
86  button.output(out);
87  return out;
88 }
89 
90 #include "buttonHandle.I"
91 
92 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The ButtonRegistry class maintains all the assigned ButtonHandles in a given system.
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An STL function object class, this is intended to be used on any ordered collection of class objects ...
Definition: stl_compares.h:73
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81