Panda3D
eglGraphicsPipe.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file eglGraphicsPipe.h
10  * @author rdb
11  * @date 2009-05-21
12  */
13 
14 #ifndef EGLGRAPHICSPIPE_H
15 #define EGLGRAPHICSPIPE_H
16 
17 #include "pandabase.h"
18 #include "x11GraphicsPipe.h"
19 
20 #ifdef OPENGLES_2
21  #include "gles2gsg.h"
22  #include "pre_x11_include.h"
23  #include <EGL/egl.h>
24  #include "post_x11_include.h"
25  #define NativeDisplayType EGLNativeDisplayType
26  #define NativePixmapType EGLNativePixmapType
27  #define NativeWindowType EGLNativeWindowType
28 #else
29  #include "glesgsg.h"
30  #include "pre_x11_include.h"
31  #include <GLES/egl.h>
32  #include "post_x11_include.h"
33 #endif
34 
36 
37 class eglGraphicsBuffer;
38 class eglGraphicsPixmap;
39 class eglGraphicsWindow;
40 
41 /**
42  * This graphics pipe represents the interface for creating OpenGL ES graphics
43  * windows on an X-based (e.g. Unix) client.
44  */
46 public:
47  eglGraphicsPipe(const std::string &display = std::string());
48  virtual ~eglGraphicsPipe();
49 
50  virtual std::string get_interface_name() const;
51  static PT(GraphicsPipe) pipe_constructor();
52 
53 protected:
54  virtual PT(GraphicsOutput) make_output(const std::string &name,
55  const FrameBufferProperties &fb_prop,
56  const WindowProperties &win_prop,
57  int flags,
58  GraphicsEngine *engine,
60  GraphicsOutput *host,
61  int retry,
62  bool &precertify);
63 
64 private:
65  EGLDisplay _egl_display;
66 
67 public:
68  static TypeHandle get_class_type() {
69  return _type_handle;
70  }
71  static void init_type() {
72  x11GraphicsPipe::init_type();
73  register_type(_type_handle, "eglGraphicsPipe",
74  x11GraphicsPipe::get_class_type());
75  }
76  virtual TypeHandle get_type() const {
77  return get_class_type();
78  }
79  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
80 
81 private:
82  static TypeHandle _type_handle;
83 
84  friend class eglGraphicsBuffer;
85  friend class eglGraphicsPixmap;
86  friend class eglGraphicsWindow;
87 };
88 
89 #include "eglGraphicsPipe.I"
90 
91 #endif
This graphics pipe represents the interface for creating graphics windows on an X-based client.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to the egl system for managing GLES windows under X.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual std::string get_interface_name() const
Returns the name of the rendering interface associated with this GraphicsPipe.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This graphics pipe represents the interface for creating OpenGL ES graphics windows on an X-based (e....
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
Another offscreen buffer in the EGL environment.
This is a base class for the various different classes that represent the result of a frame of render...
An offscreen buffer in the EGL environment.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Encapsulates all the communication with a particular instance of a given rendering backend.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...