Panda3D
nodeVertexTransform.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file nodeVertexTransform.h
10  * @author drose
11  * @date 2007-02-22
12  */
13 
14 #ifndef NODEVERTEXTRANSFORM_H
15 #define NODEVERTEXTRANSFORM_H
16 
17 #include "pandabase.h"
18 #include "pandaNode.h"
19 #include "vertexTransform.h"
20 
21 class FactoryParams;
22 
23 /**
24  * This VertexTransform gets its matrix from the Transform stored on a node.
25  * It can also compose its node's transform with another VertexTransform,
26  * allowing you to build up a chain of NodeVertexTransforms that represent a
27  * list of composed matrices.
28  */
29 class EXPCL_PANDA_GRUTIL NodeVertexTransform : public VertexTransform {
30 PUBLISHED:
31  NodeVertexTransform(const PandaNode *node,
32  const VertexTransform *prev = nullptr);
33 
34  INLINE const PandaNode *get_node() const;
35  INLINE const VertexTransform *get_prev() const;
36  MAKE_PROPERTY(node, get_node);
37  MAKE_PROPERTY(prev, get_prev);
38 
39  virtual void get_matrix(LMatrix4 &matrix) const;
40 
41  virtual void output(std::ostream &out) const;
42 
43 private:
44  CPT(PandaNode) _node;
45  CPT(VertexTransform) _prev;
46 
47 public:
48  static TypeHandle get_class_type() {
49  return _type_handle;
50  }
51  static void init_type() {
52  VertexTransform::init_type();
53  register_type(_type_handle, "NodeVertexTransform",
54  VertexTransform::get_class_type());
55  }
56  virtual TypeHandle get_type() const {
57  return get_class_type();
58  }
59  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
60 
61 private:
62  static TypeHandle _type_handle;
63 
64  friend class RigidBodyCombiner;
65 };
66 
67 #include "nodeVertexTransform.I"
68 
69 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
This is a special node that combines multiple independently-moving rigid nodes into one Geom internal...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is an abstract base class that holds a pointer to some transform, computed in some arbitrary way...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
This VertexTransform gets its matrix from the Transform stored on a node.