Panda3D
physxVehicle.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxVehicle.h
10  * @author enn0x
11  * @date 2010-03-23
12  */
13 
14 #ifndef PHYSXVEHICLE_H
15 #define PHYSXVEHICLE_H
16 
17 #include "pandabase.h"
18 #include "pointerToArray.h"
19 
20 #include "physxObject.h"
21 #include "physx_includes.h"
22 
23 class PhysxActor;
24 class PhysxWheel;
25 class PhysxVehicleDesc;
26 class PhysxScene;
27 
28 /**
29  *
30  */
31 class EXPCL_PANDAPHYSX PhysxVehicle : public PhysxObject {
32 
33 PUBLISHED:
34  INLINE PhysxVehicle();
35  INLINE ~PhysxVehicle();
36 
37  //PhysxActor *get_actor() const;
38 
39  //unsigned int get_num_wheels() const;
40  //PhysxWheel *get_wheel(unsigned int idx) const;
41  //MAKE_SEQ(get_wheels, get_num_wheels, get_wheel);
42 
43  INLINE void ls() const;
44  INLINE void ls(std::ostream &out, int indent_level=0) const;
45 
46 private:
47 
48 PUBLISHED:
49  void release();
50 
51 public:
52  void create(PhysxScene *scene, PhysxVehicleDesc &desc);
53  void update_vehicle(float dt);
54 
55 private:
56  PTA(PT(PhysxWheel)) _wheels;
57  PT(PhysxActor) _actor;
58  PT(PhysxScene) _scene;
59 
60 public:
61  static TypeHandle get_class_type() {
62  return _type_handle;
63  }
64  static void init_type() {
65  PhysxObject::init_type();
66  register_type(_type_handle, "PhysxVehicle",
67  PhysxObject::get_class_type());
68  }
69  virtual TypeHandle get_type() const {
70  return get_class_type();
71  }
72  virtual TypeHandle force_init_type() {
73  init_type();
74  return get_class_type();
75  }
76 
77 private:
78  static TypeHandle _type_handle;
79 };
80 
81 #include "physxVehicle.I"
82 
83 #endif // PHYSXVEHICLE_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A scene is a collection of bodies, constraints, and effectors which can interact.
Definition: physxScene.h:69
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Actors are the main simulation objects.
Definition: physxActor.h:44
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.