22   static const string blank=
"";
    33 NullAudioSound::~NullAudioSound() {
    37 void NullAudioSound::play() {
    41 void NullAudioSound::stop() {
    45 void NullAudioSound::set_loop(
bool) {
    49 bool NullAudioSound::get_loop()
 const {
    53 void NullAudioSound::set_loop_count(
unsigned long) {
    57 unsigned long NullAudioSound::get_loop_count()
 const {
    61 void NullAudioSound::set_time(PN_stdfloat) {
    65 PN_stdfloat NullAudioSound::get_time()
 const {
    69 void NullAudioSound::set_volume(PN_stdfloat) {
    73 PN_stdfloat NullAudioSound::get_volume()
 const {
    77 void NullAudioSound::set_balance(PN_stdfloat) {
    81 PN_stdfloat NullAudioSound::get_balance()
 const {
    85 void NullAudioSound::set_play_rate(PN_stdfloat) {
    89 PN_stdfloat NullAudioSound::get_play_rate()
 const {
    93 void NullAudioSound::set_active(
bool) {
    97 bool NullAudioSound::get_active()
 const {
   101 void NullAudioSound::set_finished_event(
const string& event) {
   105 const string& NullAudioSound::get_finished_event()
 const {
   109 const string& NullAudioSound::get_name()
 const {
   113 PN_stdfloat NullAudioSound::length()
 const {
   117 void NullAudioSound::set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) {
   121 void NullAudioSound::get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) {
   125 void NullAudioSound::set_3d_min_distance(PN_stdfloat dist) {
   129 PN_stdfloat NullAudioSound::get_3d_min_distance()
 const {
   134 void NullAudioSound::set_3d_max_distance(PN_stdfloat dist) {
   138 PN_stdfloat NullAudioSound::get_3d_max_distance()
 const {
   143 AudioSound::SoundStatus NullAudioSound::status()
 const {
   144   return AudioSound::READY;
 NullAudioSound()
All of these functions are just stubs.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.