Panda3D
collisionHandlerEvent.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file collisionHandlerEvent.h
10  * @author drose
11  * @date 2002-03-16
12  */
13 
14 #ifndef COLLISIONHANDLEREVENT_H
15 #define COLLISIONHANDLEREVENT_H
16 
17 #include "pandabase.h"
18 
19 #include "collisionHandler.h"
20 #include "collisionNode.h"
21 #include "collisionEntry.h"
22 
23 #include "vector_string.h"
24 #include "pointerTo.h"
25 
26 /**
27  * A specialized kind of CollisionHandler that throws an event for each
28  * collision detected. The event thrown may be based on the name of the
29  * moving object or the struck object, or both. The first parameter of the
30  * event will be a pointer to the CollisionEntry that triggered it.
31  */
32 class EXPCL_PANDA_COLLIDE CollisionHandlerEvent : public CollisionHandler {
33 PUBLISHED:
35 
36 public:
37  virtual void begin_group();
38  virtual void add_entry(CollisionEntry *entry);
39  virtual bool end_group();
40 
41 PUBLISHED:
42  INLINE void clear_in_patterns();
43  INLINE void add_in_pattern(const std::string &in_pattern);
44  INLINE void set_in_pattern(const std::string &in_pattern);
45  INLINE int get_num_in_patterns() const;
46  INLINE std::string get_in_pattern(int n) const;
47  MAKE_SEQ(get_in_patterns, get_num_in_patterns, get_in_pattern);
48 
49  INLINE void clear_again_patterns();
50  INLINE void add_again_pattern(const std::string &again_pattern);
51  INLINE void set_again_pattern(const std::string &again_pattern);
52  INLINE int get_num_again_patterns() const;
53  INLINE std::string get_again_pattern(int n) const;
54  MAKE_SEQ(get_again_patterns, get_num_again_patterns, get_again_pattern);
55 
56  INLINE void clear_out_patterns();
57  INLINE void add_out_pattern(const std::string &out_pattern);
58  INLINE void set_out_pattern(const std::string &out_pattern);
59  INLINE int get_num_out_patterns() const;
60  INLINE std::string get_out_pattern(int n) const;
61  MAKE_SEQ(get_out_patterns, get_num_out_patterns, get_out_pattern);
62 
63  MAKE_SEQ_PROPERTY(in_patterns, get_num_in_patterns, get_in_pattern);
64  MAKE_SEQ_PROPERTY(again_patterns, get_num_again_patterns, get_out_pattern);
65  MAKE_SEQ_PROPERTY(out_patterns, get_num_out_patterns, get_out_pattern);
66 
67  void clear();
68  void flush();
69 
70 protected:
71  void throw_event_for(const vector_string &patterns, CollisionEntry *entry);
72  void throw_event_pattern(const std::string &pattern, CollisionEntry *entry);
73 
74  vector_string _in_patterns;
75  vector_string _again_patterns;
76  vector_string _out_patterns;
77 
78  int _index;
79 
80  class SortEntries {
81  public:
82  INLINE bool
83  operator () (const PT(CollisionEntry) &a,
84  const PT(CollisionEntry) &b) const;
85  INLINE void operator = (const SortEntries &other);
86  };
87 
88  typedef pset<PT(CollisionEntry), SortEntries> Colliding;
89  Colliding _current_colliding;
90  Colliding _last_colliding;
91 
92 public:
93  static TypeHandle get_class_type() {
94  return _type_handle;
95  }
96  static void init_type() {
97  CollisionHandler::init_type();
98  register_type(_type_handle, "CollisionHandlerEvent",
99  CollisionHandler::get_class_type());
100  }
101  virtual TypeHandle get_type() const {
102  return get_class_type();
103  }
104  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
105 
106 private:
107  static TypeHandle _type_handle;
108 };
109 
110 #include "collisionHandlerEvent.I"
111 
112 #endif
The abstract interface to a number of classes that decide what to do when a collision is detected.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual bool end_group()
Called by the CollisionTraverser at the completion of all collision detections for this traversal.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Defines a single collision event.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void begin_group()
Will be called by the CollisionTraverser before a new traversal is begun.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A specialized kind of CollisionHandler that throws an event for each collision detected.
This is our own Panda specialization on the default STL set.
Definition: pset.h:49
virtual void add_entry(CollisionEntry *entry)
Called between a begin_group() .
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81