Panda3D
animChannelMatrixDynamic.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file animChannelMatrixDynamic.h
10  * @author drose
11  * @date 2003-10-20
12  */
13 
14 #ifndef ANIMCHANNELMATRIXDYNAMIC_H
15 #define ANIMCHANNELMATRIXDYNAMIC_H
16 
17 #include "pandabase.h"
18 
19 #include "animChannel.h"
20 #include "transformState.h"
21 #include "pandaNode.h"
22 #include "pointerTo.h"
23 
24 /**
25  * An animation channel that accepts a matrix each frame from some dynamic
26  * input provided by code.
27  *
28  * This object operates in two modes: in explicit mode, the programmer should
29  * call set_value() each frame to indicate the new value; in implicit mode,
30  * the programmer should call set_value_node() to indicate the node whose
31  * transform will be copied to the joint each frame.
32  */
33 class EXPCL_PANDA_CHAN AnimChannelMatrixDynamic : public AnimChannelMatrix {
34 protected:
37 
38 public:
39  AnimChannelMatrixDynamic(const std::string &name);
40 
41  virtual bool has_changed(int last_frame, double last_frac,
42  int this_frame, double this_frac);
43  virtual void get_value(int frame, LMatrix4 &mat);
44 
45  virtual void get_value_no_scale_shear(int frame, LMatrix4 &value);
46  virtual void get_scale(int frame, LVecBase3 &scale);
47  virtual void get_hpr(int frame, LVecBase3 &hpr);
48  virtual void get_quat(int frame, LQuaternion &quat);
49  virtual void get_pos(int frame, LVecBase3 &pos);
50  virtual void get_shear(int frame, LVecBase3 &shear);
51 
52 PUBLISHED:
53  void set_value(const LMatrix4 &value);
54  void set_value(const TransformState *value);
55  void set_value_node(PandaNode *node);
56 
57  INLINE const TransformState *get_value_transform() const;
58  INLINE PandaNode *get_value_node() const;
59 
60  MAKE_PROPERTY(value_node, get_value_node, set_value_node);
61 
62 protected:
63  virtual AnimGroup *make_copy(AnimGroup *parent) const;
64 
65 
66 private:
67  // This is filled in only if we are using the set_value_node() interface to
68  // get an implicit value from the transform on the indicated node each
69  // frame.
70  PT(PandaNode) _value_node;
71 
72  CPT(TransformState) _value;
73  CPT(TransformState) _last_value;
74 
75 public:
76  static void register_with_read_factory();
77  virtual void write_datagram(BamWriter *manager, Datagram &dg);
78  virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
79  void fillin(DatagramIterator &scan, BamReader *manager);
80 
81  static TypedWritable *make_AnimChannelMatrixDynamic(const FactoryParams &params);
82 
83 public:
84  virtual TypeHandle get_type() const {
85  return get_class_type();
86  }
87  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
88  static TypeHandle get_class_type() {
89  return _type_handle;
90  }
91  static void init_type() {
92  AnimChannelMatrix::init_type();
93  register_type(_type_handle, "AnimChannelMatrixDynamic",
94  AnimChannelMatrix::get_class_type());
95  }
96 
97 private:
98  static TypeHandle _type_handle;
99 };
100 
102 
103 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
virtual void get_pos(int frame, LVecBase3 &pos)
Returns the x, y, and z translation components associated with the current frame.
Definition: animChannel.I:111
Indicates a coordinate-system transform on vertices.
virtual void get_quat(int frame, LQuaternion &quat)
Returns the rotation component associated with the current frame, expressed as a quaternion.
Definition: animChannel.I:101
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointer...
Definition: animGroup.cxx:277
virtual void get_scale(int frame, LVecBase3 &scale)
Returns the x, y, and z scale components associated with the current frame.
Definition: animChannel.I:80
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
static void register_with_read_factory()
Factory method to generate a AnimGroup object.
Definition: animGroup.cxx:308
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void get_hpr(int frame, LVecBase3 &hpr)
Returns the h, p, and r components associated with the current frame.
Definition: animChannel.I:90
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
This is our own Panda specialization on the default STL list.
Definition: plist.h:35
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This template class is the parent class for all kinds of AnimChannels that return different values.
Definition: animChannel.h:28
virtual bool has_changed(int last_frame, double last_frac, int this_frame, double this_frac)
Returns true if the value has changed since the last call to has_changed().
An animation channel that accepts a matrix each frame from some dynamic input provided by code.
This is the base class for AnimChannel and AnimBundle.
Definition: animGroup.h:33
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void get_value_no_scale_shear(int frame, ValueType &value)
Returns the value associated with the current frame, with no scale or share components.
Definition: animChannel.I:70
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
virtual void write_datagram(BamWriter *manager, Datagram &me)
Function to write the important information in the particular object to a Datagram.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
virtual void get_shear(int frame, LVecBase3 &shear)
Returns the a, b, and c shear components associated with the current frame.
Definition: animChannel.I:121