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Disney Pinball: real physics and cool settings
Disney Pinball: real physics and cool settings

Panda3D Manual: Disney Video Lectures


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David Rose, from Walt Disney VR Studio, occasionally holds classes based on the fundamentals and working of Panda3D. Below are a few of these lectures.

  • Characters Part I Recorded October 8, 2003. Eggs, Characters and Actors, but audio quality is very poor.
  • Characters Part II Recorded October 22, 2003. This is a recap of character animation in Panda3D.
  • PStats Recorded February 24, 2004. Demonstrating the use of Panda's built-in performance analysis tool.
  • Threading Recorded March 26, 2008. The current state-of-the-art in multiprogramming in Panda.
  • Windows, Buffers, and Cameras Recorded April 9, 2008. Fundamentals of managing windows and offscreen buffers, and connecting them up to cameras for rendering.
  • Scene Graph Recorded April 2, 2008. Fundamentals of Panda's scene graph, tricks you can do with it, and how it is implemented.
  • DistributedObjects Recorded April 16, 2008. How to use Panda's DistributedObject system, for the Python developer.
  • DistributedObjects and the OTP Server Recorded April 23, 2008. Panda's DistributedObject system, and how it relates to the VR Studio's OTP Server.
  • The OTP Server Recorded April 30, 2008. What's inside the VR Studio's OTP Server (not part of Panda).
  • The PRC System Recorded May 7, 2008. All about Panda's run-time configuration system.
  • Collisions Recorded May 14, 2008. How to use Panda's built-in collision system, and how it works.
  • egg-palettize Recorded May 21, 2008. How to use egg-palettize, and why you'd want to.
  • interrogate Recorded June 4, 2008. How interrogate works to generate Panda's Python/C++ interface.
  • ODE in Panda Recorded June 18, 2008. How Panda's built-in ODE integration is intended to be used.
  • Inside an Actor Recorded July 2, 2008. How the Actor class is implemented, and how to use it.