Tag: Pipeline
May 2018 Development Update
With the work on the new input system and the new deployment system coming to a close, it is high time we shift gears and focus our efforts on bundling all this into a shiny new release. So with an...
January 2018 Development Update
The new year has brought with it new developments to the Panda3D engine, some of which we would like to present to you today. This is however by no means a comprehensive listing of the improvements we’re working on. Stay...
November 2017 Development Update
Hello and welcome to our first official informative post in this series of Panda3D development blog posts. We’ll showcase newly added features as well as behind-the-scenes information and other changes in November, 2017. Note that this is just an overview...
Panda SE Project
During the past few months, several students at Carnegie Mellon University’s Entertainment Technology Center (ETC) have been working on improving the egging process as well as incrementally improving the shader system. Just take a look at their smiling faces! For...